Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 83 | 40 |
| All-time Steam reviews | 92% | 86 | 567 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 93% | 87 | 13 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 35 reviews sampled · 37 total reviews in window · weighted 23.6 up / 1.8 down · computed 2h ago · full methodology →
Press & Creators reviews (20)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 100
“Jenny, AP, Jie, Violet, and Ken provide a package so genuinely aligned in message, tone, and style that the experience hits in almost magical ways. Each of its crunchy-satisfying sound effects makes the minigames all the more enjoyable. The '90s vibey chiptune soundtrack from coda amplifies the chaos of our teenage try-hard's life up to 11. And Jenny and Jie's art is the sealing piece that makes the cutesy-chaotic charm of her complicated life so enjoyable to watch unfold. Consume Me is a stunning achievement in transporting the player into another's shoes. And in remembering how impossibly rude we are to ourselves when we're young. It'll make you laugh, cry, and cringe. It'll test your patience and force you to reflect on the same kinds of life choices you make/have made/and will still make. It is the kind of art piece that uses all the trappings of the medium to transcend into something else entirely.”
read full review ↗ - 80
“Consume Me is a heartfelt look at personal struggles, finding courage, and finding compassion in a world obsessed with physical appearance. The game is a difficult, hopeful experience worth playing, reminding anyone going through these motions that they are not alone.”
read full review ↗ - 100
“Consume Me is endlessly creative, touching, and gorgeous, certainly worthy of the pre-release praise it has garnered. It’s a true jewel in the crown of video games that manages to perfectly marry the gameplay with the narrative. Every inch of this work of art feels personal in a way that has left me feeling simultaneously certain in its meaning and perplexed by my own understanding or interpretation of it.”
read full review ↗ - 84
“Consume Me was developed by Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P, and Ken “coda” Snyder, and was published by Hexecutable. It is available on Steam.”
read full review ↗ - 85
“Consume Me will disarm you with its earnest approach to difficult topics like our relationship with food due to its smart structure. Set in a backdrop of joyful music and snappy minigames, its biting social commentary resonates on every level. Parents’ impossible expectations for our futures, immature romantic relationships, and uncomfortable family dinners all pack a punch in the way they are written.”
read full review ↗ - 70
“Consume Me is fantastic at making the player feel things, like frustration at situations and joy at finishing a to-do list.”
read full review ↗ - 80
“There is a lot to love in Consume Me; ironically, the game’s main issue is that it doesn’t have enough bite. Even still, the narrative is deeply relatable, the art style engrossing, and the minigames are more than enough fun to keep you entertained throughout the entire runtime.”
read full review ↗ - 80
“Jenny Jiao Hsia's dazzling, semi-autobiographical tale of teenage life finds wit and warmth in its WarioWare weirdness, even as it deals with difficult themes.”
read full review ↗ - 100
“Consume Me is one of those games that, if it finds its audience, will end up becoming one of the most special experiences of someone's year. Perhaps far more than just that.”
read full review ↗ - 90
“For me, Consume Me was more than just another indie experiment. It was a mirror, one that was sometimes painful to look into but ultimately cathartic. It’s the kind of game that proves how the medium can go beyond simple entertainment, using humor, mechanics, and storytelling to shine light on struggles many people hide. You may not walk away with a happy ending, but you’ll walk away with something far more valuable: recognition, empathy, and maybe even a little understanding of yourself.”
read full review ↗ - 90
“Translating an actual life into a video game is not an easy task, but Jenny Jiaso Hsia and her colleagues have managed it beautifully here. Through a collection of fun and short minigames, we get to dive into the soul of young Jenny and discover that our experiences might be more universal than we had thought. Carrying the pressures of your parents along with your own is not easy, and it’s just delightful to see how she has handled it all.”
read full review ↗ - 30
“Consume Me is a game about eating disorders, family trauma, and religion, but its repetitive and monotonous mini-games make it frustrating to play. While the personal story is bold and vulnerable, the late-game religious shift feels jarring and underdeveloped. Ultimately, the game’s narrative and sensitive topics are overshadowed by tedious gameplay and an unsatisfying conclusion.”
read full review ↗
…and 8 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
