Screenshots & trailers
What players say
Why the number is what it is: aspect mentions counted across 300 sampled Steam reviews (270 positive / 30 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.
What positive reviews talk about
- Music & audio41% mention it
- Story & writing37% mention it
- Combat23% mention it
- Visuals & art16% mention it
- World & exploration7% mention it
What negative reviews complain about
- Story & writing53% mention it
- Combat40% mention it
- Music & audio33% mention it
- Grind & repetition20% mention it
- Visuals & art17% mention it
Satisfaction by hours played
Same score, different games: see how sentiment holds up the longer people play.
Under 5h
79%
73 reviews
5-15h
91%
160 reviews
15-40h
100%
65 reviews
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 86 | 27 |
| Creator reviews (2 tracked) | – | 90 | 1 |
| All-time Steam reviews | 94% | 88 | 1000 |
| Metacritic user ratings | – | 85 | 29 |
| Post-patch Steam reviews (trust-weighted) | 95% | 90 | 18 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 52 reviews sampled · 49 total reviews in window · weighted 40.1 up / 1.9 down · computed 3h ago · full methodology →
Press & Creators reviews (115)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“As in Bastion, you'll gain the option of increasing the difficulty in exchange for more experience, and the soundtrack and narration is surprisingly on par with the previously high bar set by Supergiant Games.”
read full review ↗ - 90
“Supergiant Games outdid itself with Transistor, providing an engaging ARPG experience that managed to improve upon its predecessor in many ways while adding in distinct new elements that help to define its identity. It's another welcome addition to the Switch library, and is the epitome of a modern RPG classic, with its fusion of cyberpunk elements, unconventional storytelling, and dynamic gameplay make for a game that you won't want to miss out on. We'd give Transistor a high recommendation to anybody looking for another great RPG for their Switch, or for someone who just wants to hear a good story.”
read full review ↗ - 87
“With Bastion's precedent, we were expecting that Transistor would be a most likely must have among indie games in PS4. Perhaps quite expensive if we take in consideration the relation between price and duration, but those superb visuals and music are really worthy. Probably the best exclusive, digital game for PS4 to date.”
read full review ↗ - 100
“So yes, Transistor is slow and annoyingly coy. You shouldn't have to play it twice to perceive all of its lovable quirks. Playing it twice, though, is still preferable to not playing it at all.”
read full review ↗ - 70
“Like the combat, the story starts off strongly, intertwining threads about Red's past, the history of the Camerata and the true purpose of the Transistor, but it doesn't come together in a satisfying way.”
read full review ↗ - 85
“It may start off feeling pompous and arrogant, but give it enough time and you'll start to uncover a deeply sophisticated world, supported by a brilliant story, and solid, dynamic gameplay.”
read full review ↗ - 90
“Between the somewhat different way that its story and details reveal themselves, the terrific music and visuals, and the custom-catered abilities you’ll use in challenging combat Transistor is a satisfying cyberpunk romp. No matter how powerful you may feel the Process continues to send new enemies and scenarios at you so you’ll need to experiment and adapt, keeping everything engaging throughout. While the story feels like it’s over a bit too soon it’s a satisfying ride and if you want even more challenging combat you then always have the Sandbox and New Game + to indulge in.”
read full review ↗ - 60
“Despite following in Bastion's footsteps, Transistor doesn't quite manage to deliver as compelling and memorable an experience, even though it has clearly been crafted with such heartfelt intent. Whilst the premise is full of mystery and intrigue, during the course of the short story it never really draws players in as it would have many people believe after its promising start. A case of style over substance, but still a game that deserves the attention of those after something original and rather beautiful - only wait till it goes on sale first.”
read full review ↗ - 90
“Transistor is an absolute triumph: a stunning sensory experience that buoys its lofty ambitions on a rock solid strategic core. It spins a tale of love, technology, and political and social unrest that speeds confidently towards a magnificent crescendo. What's more, the razor sharp combat remains thrilling throughout, and the visuals and music display an almost superhuman level of polish. While niggling complaints can certainly be levelled at the gorgeous indie, a trip to Cloudbank comes highly recommended.”
read full review ↗ - 90
“Transistor is the best example that shows us that it's not necessary to sacrifice aspects in the game in exchange for good gameplay.”
read full review ↗ - 90
“But it's so damn short. Red's epic lasts just a few hours. New Game + promises to carry over my progress and beef up the Process accordingly, and the Sandbox still hides challenges, so there's replayability here. Still, I want more time with Red and her endearing sword. Transistor is too good to end so soon.”
read full review ↗ - 100
“Before playing I didn't expect to be fully enraptured by Transistor, thinking the spectre of Bastion would haunt the experience too much. But neither did I expect Transistor to take that formula and evolve it into something so sublime and handcrafted that tears would roll down my cheek as the credits rolled. From its combat mechanics and customisation, to the narrative and the visually orgasmic art-style, this is an experience to be savoured, to lock yourself away in the confines of your gaming boudoir and revel in its luxurious design and perfection.”
read full review ↗
…and 103 more tracked reviews.
Patch history
- Transistor -- Patch v1.26010 Release NotesMay 21, 2014
