Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 84 | 13 |
| Creator reviews (1 tracked) | – | 84 | 0 |
| All-time Steam reviews | 92% | 87 | 1000 |
| Metacritic user ratings | – | 82 | 24 |
| Post-patch Steam reviews (trust-weighted) | 75% | 70 | 28 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 79 reviews sampled · 69 total reviews in window · weighted 38.3 up / 12.9 down · computed 3h ago · full methodology →
Press & Creators reviews (70)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
- 90
“Rogue Legacy is a simple take on the tried-and-true roguelike formula, but it executes what it sets out to do exceptionally well, making for an endlessly replayable and enjoyable action adventure that no fan of the genre will want to miss out on. A high difficulty level, funny writing, tight controls and rewarding RPG mechanics make this one an effortless recommendation; the design of the game makes it easy to play in short bursts or long sessions, which means it's a great fit for the Switch. If you enjoyed Dead Cells, Castlevania, or any 2D sidescroller in that style, you're almost certain to have a blast with this one.”
read full review ↗ - 75
“While it hasn’t aged particularly well, especially trying to follow such a strong title as Dead Cells which really took everything this game does and amped it up significantly, I very much appreciate Rogue Legacy’s vision and approach. While it may not have been the first roguelike by any means it’s the first title I personally remember showing me the potential for the genre and turning me into a fan. If you don’t have nostalgia for the title directly, or aren’t very curious about earlier roguelikes, you can pass this one up. However, if you’re a true roguelike fan you owe it to yourself to see an early pioneering title that should help you to understand how far the genre had come.”
read full review ↗ - 80
“Rogue Legacy is an indelible game to play on the Switch. It has a very fast-paced, pick-and-play cycle to the action,which is perfect for experiencing on the go -and the seemingly endless puns and dad-jokes will make any cynical and tired gamer smirk warmly. This is one of the few indie titles which show the potential of rogue-lite game design and how it can be made appealing. While it may look a bit on the cheap side, it's is fun where it counts and is definitely recommended to every Switch owner.”
read full review ↗ - 80
“Rogue Legacy does procedural generation right, offering countless hours of action, platforming, and exploration to anyone that's attracted to it. The amount of grinding that's present throughout the adventure does occasionally lead to stretches of monotony, but when every other facet of the game shines the way it does, it's not enough to massively damage its reputation.”
read full review ↗ - 80
“Rogue Legacy's greatest strength is that you'll always want just one more try. Whether it's the fast paced platforming action, well realised RPG mechanics, or simply the desire to see what crazy things you can uncover in the castle, there's plenty of reason to keep your armour polished and ready to go. Frustrating gameplay niggles aside, this is an indie release that executes a tried and tested formula well, while also building upon it with some enjoyable, fresh systems.”
read full review ↗ - 80
“Rogue Legacy is fundamentally sound but the stringent play pattern where you very slowly incrementally improve can make parts of this novel and fun platformer too slow for its own good. Thankfully the sheer polish of the platforming helps to transcend the issues more often than not. Even if you wind up slowing down and not saving the day, Rogue Legacy is a family trip worth taking thanks to cool ideas and a killer hook.”
read full review ↗ - 90
“Outside of [running into larger versions of enemies I'd already slain], I consider Rogue Legacy to be the most accessible and addictive roguelike I've played thus far and with the implementation of the cross-buy/save, it's the perfect time to pick up the sword and succeed where your ancestors have failed.”
read full review ↗ - 80
“The roguelike gets an inventive jolt of genetics in this gloriously witty dungeon crawler.”
read full review ↗ - 83
“Great exploration and combat make Rogue Legacy a game you will want to play (and die in) over and over again. [OpenCritic note: Britton Peele seperately reviewed the PlayStation (8) and PC (8.5) versions. Their scores have been averaged.]”
read full review ↗ - 70
“Rogue Legacy may not be the typical roguelike game but that doesn't mean there no advantages to that. In fact, this game goes beyond some of the genre's usual formulas and in a good way, allowing for some liberties with the progression that bring an additional level of motivation, even though some of the roguelikes' typical problems can still be found here.”
read full review ↗ - 90
“Rogue Legacy harkens back to an older era of gaming. The art style is pixelated and colorful and the music is reminiscent of the more-limited chipsets of yesteryear. Akin to such games as 1001 Spikes and Dark Souls in difficulty, Rogue Legacy will give most players a run for their money, however, the slick progression system, rich sense of humor, and overall cadence of the game is perfect for hardcore gamers or those wanting to play in bits on a commute or with only a couple minutes of downtime.”
read full review ↗
…and 58 more tracked reviews.
Patch history
- Linux/macOS Update, Steam DeckSep 3, 2022significant · resets scoring window
- Rogue Legacy 2 v1.0 Available Now!Apr 28, 2022
- Lament of Zors Update - v1.5.1Mar 26, 2020significant · resets scoring window
- Lament of Zors Update - v1.5Mar 22, 2020
- Rogue Legacy - The Lament of Zors ModApr 27, 2019significant · resets scoring window
- Rogue Legacy Version 1.3.0-beta is now Live!Jun 21, 2018
- Rogue Legacy Content Patch v1.2.0 has been releasedDec 17, 2013significant · resets scoring window
- Rogue Legacy Content Patch v1.2.0 has been releasedDec 17, 2013significant · resets scoring window
- Rogue Legacy Content Patch v1.2.0 has been releasedDec 17, 2013significant · resets scoring window
- Rogue Legacy v1.1.0 Update ReleasedOct 16, 2013significant · resets scoring window
- Rogue Legacy v1.1.0 Update ReleasedOct 16, 2013significant · resets scoring window
