Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 72 | 4 |
| All-time Steam reviews | 86% | 80 | 307 |
| Metacritic user ratings | – | 62 | 1 |
| Post-patch Steam reviews (trust-weighted) | 56% | 57 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 2 reviews sampled · 2 total reviews in window · weighted 0.7 up / 0.5 down · computed 2h ago · full methodology →
Press & Creators reviews (28)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“An incredibly stylish, wondrously original vision wrapped in a neon-colored synthesizer from the future, FRACT OSC offers a surreal musical landscape that is only best described as interactive art.”
read full review ↗ - 100
“[I]t's not just about exploring a lost civilization but also about giving back in some way to ensure that ours is not left to the same fate. ”
read full review ↗ - 50
“At its best, Fract is a wonderful celebration of a videogame’s capacity to ignite your senses. At its worst, it can be a downright chore. ”
read full review ↗ - 80
“If you do like games that challenge you to work out the rules for yourself, to find the edges of the world by falling over them, then Fract is a unique and often remarkable experience, best savoured in the dark at full volume. Go on, get lost.”
read full review ↗ - 60
“Fract is overstuffed with platforms that need raising, sliders that need switching, and tumblers that need rotating. Without any mooring to the game's theme, they're left to sink or swim on the enjoyment they can provide in isolation.”
read full review ↗ - 62
“Fract OSC’s puzzles are often too few and far between the open-world wandering, and the music integration does little to stir the soul.”
read full review ↗ - 90
“A deep and fascinating first person puzzle/adventure/exploration/whatever game, with a lot of content by itself, even if you don't care about the nice music editor you can unlock by finishing it.”
read full review ↗ - 60
“There’s a lot of cool and interesting things there, but it never moves beyond a tech demo. I can appreciate the work that has gone into it, especially on the audio side, but the experience on the whole felt a bit barren and empty.”
read full review ↗ - 50
“Compose music like a bricklayer builds a house! Fract teaches gamers to feel the sound truly spatially, you will even touch it innumerable times. Nonetheless, the game has very thick scales, and among its complicated puzzles it has lost its power to entertain.”
read full review ↗ - 85
“Seeing the world fill up with sound and color is an amazing sight and it's something that should be experienced by all regardless of your level of music skill.”
read full review ↗ - 74
“FRACT proves that it’s through your own creative input that you can continue to surprise yourself beyond those initial magical moments. It’s true that FRACT isn’t the most mind-bending puzzle game out there or the most powerful music production software on the market; its triumph is in forging a middle path.”
read full review ↗ - 70
“By the end of Fract, I was like a club's in-house repairman. With a little spit and patience, I could fix the machine. I could fill the world with light and sound. I could start the party. Sure, I was alone, but I also had the best seat in the house: everything tuned by me for me.”
read full review ↗
…and 16 more tracked reviews.
Patch history
- Steam Deck Compatibility update!Sep 30, 2022
