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Knock-knock

Knock-knock

Ice-Pick Lodge · released Oct 4, 2013

AdventureCasualPCPlayStation 4, PlayStation VitaXbox OneNintendo SwitchiOS (iPhone/iPad)

There is an unusual cabin deep in the woods. It had served as a laboratory and a dwelling for three generations of Lodgers.But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods.

80
VGC Score
Decliningmedium confidence
79%
At launch
87%
Steam all-time
57%
Press
86%
Player sentiment
88%
Recent sentiment

Screenshots & trailers

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (Metacritic)576
All-time Steam reviews87%811000
Metacritic user ratings867
Post-patch Steam reviews (trust-weighted)88%822
Calibration prior (typical game)7250

Scoring window: last 30 days (no significant patch detected) · 6 reviews sampled · 7 total reviews in window · weighted 2.7 up / 0.4 down · computed 2h ago · full methodology →

Press & Creators reviews (16)

Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.

  • 55
    trust 69Oct 11, 2013

    I’m not entirely sure who’d enjoy a game like this. It’s possible we’ll see a few desperate YouTubers record their girlfriend getting scared by some of the earlier moments in the game, but aside from that tiny bit of stimulation and the initial hope that the nonsensical plot will have a logical finish, there’s very little here for anyone other than the most desperate of horror fans.

    read full review ↗
  • 48
    trust 68Oct 17, 2013

    Aside from the presentation and art style, there is really no way I could suggest Knock-Knock to players. Unless you really enjoy trial and error game play and confusing mechanics that aren’t explained, you may want to stay away.

    read full review ↗
  • 50
    trust 66Oct 22, 2013

    Many indie games already proved that even the weirdest concept can be supported by a robust, addictive gameplay. Such is not the case with Knock-knock, that in the end just fails to entertain.

    read full review ↗
  • 40
    trust 66Oct 14, 2013

    When it becomes clear that success isn't a matter of overcoming psychological terrors but of discerning rigid, obfuscated logic, Knock-knock reveals itself to be not something horrifying that defies all understanding, but simply a mundane, frustrating little puzzle box.

    read full review ↗
  • 70
    trust 64Nov 25, 2013

    A dread-drenched take on hide-and-seek which will mesmerise some, and alienate most. [December 2013, p.80]

  • 40
    trust 62Nov 25, 2013

    The original idea wasn't bad but its execution produced a game that tries so hard to be weird that it hurts its enjoyability. [Issue#236]

  • 62
    trust 61Oct 16, 2013

    Great horror stories are many things, but tedious isn’t on the list, and that’s exactly the feeling that’s born of Knock-Knock’s inability to explain itself.

    read full review ↗
  • 90
    trust 61Oct 28, 2013

    The real goal is to come out the other side with some sort of meaningful appreciation of our hero’s plight. To understand what tools are required for such a person to even exist while being plagued by these nightmares so often that they become reality itself. To gain the ability to adapt well enough to those circumstances to be able to use those tools effectively. That is Knock-Knock.

    read full review ↗
  • 80
    trust 59Nov 18, 2013

    A peculiar logical game able to both put in fear and to make think not only about your rules. Every now and then it manages to do so with difficulty, however, its storytelling opened to your interpretation, and its eye-catching execution help to not fall down into the abyss.

    read full review ↗
  • 45
    trust 58Oct 29, 2013

    Knock-Knock is a game you want to love because it has a nice, freaky style. Unfortunately, the game itself feels like repetitive work which makes it very unattractive. For a horror videogame, we do not think Knock-Knock is scary enough. Too bad, because we would have enjoyed figuring out what that weird key character is up to.

    read full review ↗
  • 45
    trust 56Dec 13, 2013

    Boredom, not ghosts, is your worst enemy in Knock-knock.

    read full review ↗
  • 95
    trust 56Nov 14, 2013

    If you’re looking for something pretty, scary and uncommon, Ice-Pick Lodge’s game is an excellent choice. Instead of 3 hours needed to complete Knock-knock I’ve already got 15 on my timer and I don’t regret any of it. [12/2013, p.60]

…and 4 more tracked reviews.

Patch history

  1. Big Picture, Bugs Fixed
    Oct 15, 2013significant · resets scoring window
  2. Big Picture, Bugs Fixed
    Oct 15, 2013significant · resets scoring window