videogamescritic
← all games
The Walking Dead: Season Two

The Walking Dead: Season Two

Telltale Games · released Dec 16, 2013

AdventurePCPlayStation 3, PlayStation 4, PlayStation VitaXbox 360, Xbox OneNintendo SwitchiOS (iPhone/iPad)

The Walking Dead: Season Two continues the story of Clementine, a young girl orphaned by the undead apocalypse. Left to fend for herself, she has been forced to learn how to survive in a world gone mad.

90
VGC Score
Stablehigh confidence
93%
At launch
97%
Steam all-time
80%
Press
83%
Player sentiment
96%
Recent sentiment

PC 90 · Xbox 77

Screenshots & trailers

What players say

Why the number is what it is: aspect mentions counted across 297 sampled Steam reviews (288 positive / 9 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.

What positive reviews talk about

  • Story & writing25% mention it

What negative reviews complain about

Negative reviews don't converge on specific aspects.

Satisfaction by hours played

Same score, different games: see how sentiment holds up the longer people play.

Under 5h

74%

19 reviews

5-15h

99%

211 reviews

15-40h

96%

52 reviews

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (Metacritic)806
All-time Steam reviews97%921000
Metacritic user ratings8738
Post-patch Steam reviews (trust-weighted)96%9144
Calibration prior (typical game)7250

Acclaim gate: the raw blend lands at 90.8, but scores above 88 must be earned in front of a mass audience; this verdict rests on 35,119 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).

Scoring window: last 30 days (no significant patch detected) · 125 reviews sampled · 116 total reviews in window · weighted 103.3 up / 3.9 down · computed 2h ago · full methodology →

Press & Creators reviews (14)

Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.

  • 73
    trust 69Sep 1, 2014

    Despite the fact that it keeps the same core pillars from the astonishing first entry, which are raw situations and tough choices, Season Two of The Walking Dead falls a bit short in the writing department. The experience remains unique and emotional, just not as much as the first one.

    read full review ↗
  • 80
    trust 64Oct 11, 2014

    It packs an emotional punch when it counts. [Nov 2014, p.92]

  • 90
    trust 62Sep 12, 2014

    It’s a sensation few games can match.

    read full review ↗
  • 72
    trust 60Sep 23, 2014

    The final choice of Clem is the most powerful moment of the second season. All the preceding gameplay (or we’ll better name it "watching") does not affect the outcome in any way: the epilogue is determined by three possible Clem’s actions at the very end of the game. Despite the fact that there are just five endings and it’s so easy to replay the last scene and see other four, it would be better not to do it because the second time you will not cry so heartily. [Oct 2014, p.86]

  • 79
    trust 59Sep 3, 2014

    Still a well-told, atmospheric and oppressive adventure.

    read full review ↗
  • 85
    trust 56Oct 24, 2014

    The game plays on emotions with ease and I think only a heart of stone could prevent you from feeling moved by some scenes. [Nov 2014, p.62]

  • 90
    trust 56Oct 25, 2014

    Not as good as Season One, but Telltale competes only with itself [Oct 2014]

  • 80
    trust 52Oct 14, 2014

    The Walking Dead Season 2’s gripping tale of growing up in a hostile environment might not be the instant classic that Season 1 was, but it still belongs in the library of any adventure game fan.

    read full review ↗
  • 80
    trust 52Aug 28, 2014

    Ambivalence aside, this is definitely an engaging and challenging story worth imbibing.

    read full review ↗
  • 78
    trust 52Sep 16, 2014

    Overall, I didn’t enjoy The Walking Dead: Season Two as much as I did the first season. The game still works well and has high production values, but the storyline doesn’t make as much sense, especially when everybody, including the zombies, can’t tell the difference between your eleven-year-old character and an adult.

    read full review ↗
  • 70
    trust 49Oct 6, 2014

    An uneven season finishes on a high. [Nov 2014, p.110]

  • 70
    trust 49Oct 21, 2014

    Its best feature is still its protagonist. [Issue#153, p.112]

…and 2 more tracked reviews.

Patch history

No patch announcements found on Steam yet.