Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 70 | 14 |
| Creator reviews (1 tracked) | – | 97 | 0 |
| All-time Steam reviews | 78% | 73 | 919 |
| Metacritic user ratings | – | 70 | 4 |
| Post-patch Steam reviews (trust-weighted) | 96% | 92 | 2 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 5 reviews sampled · 4 total reviews in window · weighted 1.7 up / 0.1 down · computed 1h ago · full methodology →
Press & Creators reviews (43)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“The main problem of Black The Fall lies not in political bias, but in absolute unoriginality of the whole project. Snatching a bunch of design decisions and mechanics from more successful colleagues, the developers failed to turn them into an interesting story and challenging puzzle game.”
read full review ↗ - 70
“Black The Fall experienced a heart transplant, but survived. Deprived of gothic charm, game became history of liberation struggle against the totalitarian regime. No hidden meanings and vague allegories: this is a walk through dystopia, which aimed at reminding the player about Romanian way through the 20th century (according to the developers). The project, deeply reminiscent of INSIDE, unexpectedly gets to the promise of 1979 Revolution: Black Friday, to a certain extent, and in a grotesque manner. And from a slightly awkward, but not so bad clone turns... well, not in a beautiful swan with a strong personality, but in the project with its own voice.”
read full review ↗ - 60
“The inspiration behind Black The Fall should be enough to draw an audience. The problem is, if you were judging the game with no prior knowledge or understanding of communism, you may not enjoy it as much as someone who is informed about the themes dealt with, as obscure as the interpretation may be at times.The visual narrative throughout is all that's offered to help understand the game's universe; fortunately it does a satisfactory job shaping the world. The puzzle elements are not groundbreaking, but when mixed with the platforming provide a rewarding experience that is similar to the likes of LIMBO. The major blemish is the performance and reduced visuals. The sluggish performance ultimately makes this a far less enjoyable game to play on the Switch, and the below average visuals can make it tricky to distinguish what is going on at times. If you think you can tolerate this, what is on offer is a relatively short-lived title that will make you think in more ways than one.”
read full review ↗ - 70
“Black the Fall is an enjoyable, devilish platformer and one that deserves a tremendous amount of praise, however what it lacks is character and narrative, and this is what sadly prevents it from joining the top ranks of other titles in the genre.”
read full review ↗ - 70
“Overall, Black the Fall is a pretty good ride with a bit of a story to tell, though without words and dialogue the interpretation of that story falls on you. Throughout the few hours I played it I was consistently challenged and periodically take aback by some of the clever solutions that could be reached through a bit of experimentation. Cognizant of how difficult the game is and how often you’ll die the fact that you rarely get backtracked much is a relief and much appreciated. If you’re looking for something a bit different, and maybe a little aggravating, it will provide several hours of head-scratching entertainment.”
read full review ↗ - 60
“Black the Fall is... okay. Not the worst atmospheric puzzle-adventure out there, but also very far from the top steps of the podium. A strong, oppressive atmosphere can get you places, but a game of this kind still needs a good plot, and some gameplay mechanics that are more than decent.”
read full review ↗ - 90
“Black The Fall is a special game. The prodigious range of puzzles and platforming mechanics present rival that of a game ten times longer than it, and the visual and auditory treat on offer elevates that gameplay to an incredibly high standard. You'll witness the human race at its very worst through some horrifying imagery, but this presents itself as more of a gas to fuel a revolution. Black The Fall is a remarkable experience that will stay with us for a long time, and it's one that you must not miss out on.”
read full review ↗ - 75
“The whole experience ended up being a few hours long. The likelihood is that this is a one--and-done playthrough, as once you've figured out the puzzles there really isn't a reason to play again unless you'd like to go back and look for clues to figure out the back story. I wouldn't say it's the best puzzle-platform title available, but it's unique and was worth the short time investment.”
read full review ↗ - 80
“Life in 1980's Communist Romania was stupidly harsh. Freedom of speech was nonexistent. Any anti-government whisper improved the chance of receiving a terrifying visit from the Securitate, Romanian secret police, which pressured families and neighbors to snitch on one another. Writer, journalist, and photographer became some of the most dangerous professions; citizens who engaged in these passions risked, for the crime of "denigrating the socialist reality," a minimum of six years in prison or a maximum of being disappeared, never to be embraced or gazed upon by loved ones again.”
read full review ↗ - 75
“This puzzle-platformer lives in the shadow of Playdead's Inside, but its rage against Romanian Communism is authentic and raw.”
read full review ↗ - 80
“A unique premise and heavy interplay of gameplay and narrative elevates Black The Fall above its rather stock standard game mechanics.”
read full review ↗ - 70
“Through the stylishly muted visuals and the trappings of a Communist state on the brink of collapse, Black The Fall challenges you to escape its series of perilous puzzles in a bid for freedom from oppression. Though it will live in the shadows of its critically acclaimed peers and has a few rough edges, Black The Fall is a great addition to the puzzle platformer genre.”
read full review ↗
…and 31 more tracked reviews.
Patch history
- Black The Fall Patch 1.0Jul 25, 2017
- Black The Fall Patch 1.0Jul 25, 2017
- Black is back - darker and smarterFeb 29, 2016significant · resets scoring window
