Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 78 | 6 |
| Creator reviews (1 tracked) | – | 97 | 0 |
| All-time Steam reviews | 85% | 79 | 1000 |
| Metacritic user ratings | – | 76 | 1 |
| Post-patch Steam reviews (trust-weighted) | 67% | 65 | 3 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 8 reviews sampled · 6 total reviews in window · weighted 1.9 up / 0.9 down · computed 4h ago · full methodology →
Press & Creators reviews (22)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Ziggurat for Wii U is pretty much a bare-bones conversion of the original game with no extra features or clever use of the GamePad (although off-tv play is supported). It's possible to run through all five floors in little over an hour, but you'll want to keep playing to unlock all the extra characters and access the different perks as it's a whole bunch of fun to do so - especially as no two floors are ever the same. Ziggurat is pure, unabashed pick-up-and-play fun and it's also fairly unique an experience in the Wii U library. It's recommended then - just take note of the slight technical issues which drag our overall score down a touch.”
read full review ↗ - 80
“For the past week we've been delving through the dungeon on a nightly basis, and we anticipate our interest in monster slaying won't cease upon completion of this review. That may be a bigger compliment than you realize.”
read full review ↗ - 80
“There's no school like old-school, and Ziggurat serves as a reminder that there's still fun to be had in 2015 with what's essentially an 'arena' shooter.”
read full review ↗ - 60
“Ziggurat is an interesting game. I really enjoyed the fast-paced combat and incremental progression, but the technical issues stick out like a sore thumb. Still, if you can get past those there is a neat experience waiting here. Although the price tag feels a little steep, it never felt like I didn't get my money's worth of enjoyment out of it.”
read full review ↗ - 70
“Ziggurat can be completed in just over an hour, but it's unlikely you will stop there. The game is challenging, engaging, and a whole lot of fun, despite its problems.”
read full review ↗ - 70
“Being a short and intense game, Ziggurat gives many incentives to be played again and again and only suffers from some technical flaws in its Wii U incarnation which nevertheless don't stand in the way of an addictive game.”
read full review ↗ - 90
“A delightful modern take on the first person shooters of old.”
read full review ↗ - 80
“Ziggurat proves to be a breath of fresh air in the roguelike genre. While it does rely on several key conventions, it manages to provide enough new features so as to appeal to a wide range of players. Framerate and difficulty problems aside, this is an adventure that fans of exploration and fantasy will not want to miss.”
read full review ↗ - 75
“An old school fantasy first person shooter like we rarely see. It can get repetitive on the long run, but genre lovers should try it.”
read full review ↗ - 75
- 100
- 81
“Ziggurat is not perfect by any means, but it does its job well and provides one hell of a time.”
read full review ↗
…and 10 more tracked reviews.
Patch history
- White Noise 2 Early Access available now!Oct 27, 2016
- Ziggurat Update #14 - Featuring the GauntletJun 2, 2016significant · resets scoring window
- Ziggurat Update #14 - Featuring the GauntletJun 2, 2016significant · resets scoring window
- Update #13: Balancing changesOct 7, 2015significant · resets scoring window
- Update #13: Balancing changesOct 7, 2015
- Update #12: Carrot invasion, daily challenges, and more!Jul 30, 2015significant · resets scoring window
- Update #12: Carrot invasion, daily challenges, and more!Jul 30, 2015significant · resets scoring window
- Update #11: New roomsApr 8, 2015
- Update #11: New roomsApr 8, 2015
- Update #10: Save & Quit (almost) anywhereMar 27, 2015significant · resets scoring window
- Update #10: Save & Quit (almost) anywhereMar 27, 2015
- Update #10 (Beta): Save & Quit (almost) anywhereMar 24, 2015significant · resets scoring window
- Update #10 (Beta): Save & Quit (almost) anywhereMar 24, 2015significant · resets scoring window
- Update #8: Bugfixes, gamepad improvements, new enemy and weapons!Feb 13, 2015significant · resets scoring window
- Update #8: Bugfixes, gamepad improvements, new enemy and weapons!Feb 13, 2015significant · resets scoring window
- Update #8 (Beta): Bugfixes and gamepad improvementsJan 28, 2015significant · resets scoring window
- Update #8 (Beta): Bugfixes and gamepad improvementsJan 28, 2015significant · resets scoring window
- Update #7: Bugfixes, new room modifiers and boss balancingDec 29, 2014significant · resets scoring window
- Ziggurat Update #6: Minor bugfixes and balancingDec 19, 2014
- Ziggurat Update #6: Minor bugfixes and balancingDec 19, 2014
- Update #5: New boss and minor improvementsDec 4, 2014significant · resets scoring window
- Update #5: New boss and minor improvementsDec 4, 2014
- Update #4: New weapons, room modifiers, and balancingNov 26, 2014significant · resets scoring window
- Update #3: The Big Content updateNov 20, 2014significant · resets scoring window
- Update #3: The Big Content updateNov 20, 2014significant · resets scoring window
- Update #2.1: Hotfixes and an apologyNov 7, 2014
- Update #2.1: Hotfixes and an apologyNov 7, 2014
- Update #2: More rooms, new perks, bugfixes!Nov 6, 2014
- Update #2: More rooms, new perks, bugfixes!Nov 6, 2014
- Update #1: New enemy, bugfixes and improvements!Oct 29, 2014
- Update #1: New enemy, bugfixes and improvements!Oct 29, 2014
- Update #17: Final touches prior to release!Oct 22, 2014significant · resets scoring window
- Update #17: Final touches prior to release!Oct 22, 2014significant · resets scoring window
- Update #16: Balancing and bugfixesOct 15, 2014significant · resets scoring window
- Update #16: Balancing and bugfixesOct 15, 2014significant · resets scoring window
- Update #15: New boss and wands!Oct 10, 2014
…and 22 earlier patch announcements.
