Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 74 | 23 |
| All-time Steam reviews | 79% | 73 | 773 |
| Metacritic user ratings | – | 72 | 5 |
| Post-patch Steam reviews (trust-weighted) | 76% | 71 | 2 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 5 reviews sampled · 6 total reviews in window · weighted 3.1 up / 1 down · computed 2h ago · full methodology →
Press & Creators reviews (76)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“I had a lot of fun playing Crossing Souls. The game turned out to be a lot more than I thought it was and even though I'd seen the references and heard the jokes, I could relate to it. Not to mention how much I love the overall look and sound of the game. It leaves you wanting more, but in a good way.”
read full review ↗ - 90
“Crossing Souls is a game with an exciting story, recognizable references to the 80's pop culture and the gameplay variety, which includes elements of exploration, classic point'n'click adventures, beat'em'up, puzzles and platformers.”
read full review ↗ - 80
“Crossing Souls is a love letter to 80's. Luckily, you spend more time looking for references and easter eggs than facing some unfortunate design decisions.”
read full review ↗ - 50
“The game wears its influences so brazenly that the entire experience ends up feeling listless, predictable, and trite.”
read full review ↗ - 70
“Come for the wonderful presentation, stay for the baddie boppin'. Crossing Souls nails its 1980s aesthetic, no question there, the 'long-lost-cartoon' game is strong here, right down to the artfully placed VHS artifacts in the animated cutscenes playing out across a sweeping adolescent adventure. Nostalgia aside, the story and beat-em-up gameplay please and surprise in a few key ways, but come with a few too many paper cuts to prevent Crossing Souls from breaking through to that next level.”
read full review ↗ - 60
“Crossing Souls is filled to the brim with 80s nostalgia, from movie references to a stereotyped cast, so much that it forgets the most important aspect: to have a soul of its own.”
read full review ↗ - 65
“The glue that would ideally hold this experience together is a thorough understanding and love of 80s pop culture, though there are some scattered modern references to be had as well...”
read full review ↗ - 60
“Crossing Souls is an interesting title. Absolutely in love with the pop culture of the 1980s, the title wears this love on its sleeve, and the charm of that is undeniable. Unfortunately, while the writing, art, music, and references are great, the gameplay peters out rather quickly. After a strong first couple of hours, full of interesting and layered puzzles, the last half of the title quickly devolves into no more than a collection of platforming and melee combat scenarios with little else to keep you going. The end result is game that's fun and entertaining despite its gameplay, not because of it.”
read full review ↗ - 70
“Yes, I enjoyed ET and Teenage Mutant Ninja Turtles as a kid, but I've become numb to the overuse of catchphrases and plots that are continuously rehashed over and over. I'm at the point now where you either need to use these references sparingly as a complement to an original idea, or really dive deep into ‘80s culture that many probably wish would be forgotten. Unfortunately for Crossing Souls, neither of these ring true.”
read full review ↗ - 67
“The core mechanics are perfectly competent and generally fun, the story is a little more solid by the end, and the music is genuinely great throughout. In other words, the adventure proves to be a fairly enjoyable one by the end, it just happens to be punctuated by moments of frustration throughout.”
read full review ↗ - 90
“Crossing Souls leverages the classics from the 80's while telling a powerful tale of the space between life and death.”
read full review ↗ - 80
“An earnest and impactful adventure, written within the margins of an homage to 80s cinema.”
read full review ↗
…and 64 more tracked reviews.
Patch history
- Quick patch 1.2.4Mar 19, 2018
- Quick patch 1.2.4Mar 19, 2018
- Patch v1.2.3Mar 16, 2018
- Patch v1.2.3Mar 16, 2018
- Hot Patch v1.2.2Mar 6, 2018
- Hot Patch v1.2.2Mar 6, 2018
- Patch v1.2.2Mar 1, 2018
- Patch v1.2.2Mar 1, 2018
- Quick Patch v1.2.1 uploadedFeb 20, 2018
- Quick Patch v1.2.1 uploadedFeb 20, 2018
- Quick Patch v1.2.0 uploaded.Feb 16, 2018
- Quick Patch v1.2.0 uploaded.Feb 16, 2018
