Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 75 | 12 |
| All-time Steam reviews | 73% | 69 | 62 |
| Metacritic user ratings | – | 61 | 2 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (48)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Overall Lumo did have its fun moments with some puzzles that were really fun, however they seemed to be not nearly enough of them. Some of the fun seemed to be pulled out of the game due to difficult platforming angles.”
read full review ↗ - 80
“Lumo provides a modern isometric platformer, offering (as you'd expect) improved audio-visual presentation over the classics of the genre, whilst still providing the same kind of entertainment. There's fun from spotting the references to old and obscure games (like Jack the Nipper) and other things ("Take your brain to another dimension. Pay close attention"), but it's the gameplay that's the biggest source of entertainment here. Many rooms serve as mini challenges as you attempt to clear obstacles and avoid dangers, flick a switch to activate something somewhere else or perhaps stop for something that requires a bit more thought, such as pushing mirrors about to redirect some laser beams. Occasionally the fixed camera makes progress through a room more difficult than it should be, and there are moments in the ice zone where the game moves from "tough-but-fair" to "ruddy annoying". There's also the old school mode for those seeking a stern challenge, or there's fun to be had replaying the regular mode as you go seeking out more hidden items and bonus games.For retro kicks with a modern feel, or for those curious about this genre and the experience it offers, this is certainly an enjoyable adventure.”
read full review ↗ - 90
“An absolute classic, in all meanings of the word; Lumo tugs at the nostalgia heartstrings, and proves to not only look and feel as good as the '80s and '90s Commodore 64 and Spectrum golden oldies, but plays far better than the majority actually would if dusting off the old systems nowadays. Highly inventive, with secrets galore packed in, plus dastardly puzzles that provide a fantastic challenge - it is the sort of title that just keeps on giving and giving, and it is hoped that more Lumo is on the way in the near future.”
read full review ↗ - 80
“LUMO is a surprisingly fun throwback to a genre of puzzle adventures lost to the winds of time, and also a loving nod to the career of its creator. It's an enjoyable dungeon crawler with some fiendish puzzles and punishing death traps.”
read full review ↗ - 85
“Lumo succeeds as a new entry into a genre that had been lost in time. It delivers an experience that feels retro while including the option for modern gaming conveniences to take a genre that would likely be unapproachable for newcomers to a worthwhile experience for anyone who is willing to try something challenging and new.”
read full review ↗ - 80
“Lumo has a heart. It’s filled with a charming aesthetics, classis retro style gameplay, fun references to other franchises, and just offers a solid good time for platforming fans. It has a moody if somewhat chill soundtrack, a simple yet fairly pleasing visual design, and it just makes me smile every time I play it.”
read full review ↗ - 70
“Lumo suffers from some fairly serious shortcomings, but they are shortcomings by design. The isometric jump puzzle genre died a long time ago, as far as I’m concerned, and while Lumo is a very well done homage to this, it just brought back the urge to assume the fetal position and rock myself back to sanity. Despite this, it is a very good, if simple, game that I played through, to completion, in a single sitting. You get a crazy amount of entertainment for your money, and you aren’t bothered with fighting or health mechanics, either.”
read full review ↗ - 80
“Lumo is an enjoyable puzzle platformer. Putting aside the isometric perspective, the challenges feel right, and it's satisfying to solve each one of them. It is enough to offset the humor if you don't get the references, and the challenge lasts long enough without feeling tiresome. Even though the UK players will get the most out of the title since it's tailored to their retro scene, it is still fun for everyone and well worth owning if you're a fan of something different in puzzle platforming.”
read full review ↗ - 80
“Gareth Noyce's revival of the British isometric puzzle game offers a deep and amiable dungeon filled with eccentric wonder.”
read full review ↗ - 60
“Lumo is full of well thought out puzzles, but it lacks certain gameplay touches that could have pushed it into being a great game. My main gripe is that the jumping feels awkward and, coupled with perspective issues, means you can fail a simple puzzle dozens of times. The game does have a certain charm to it, and I would recommend it as a nostalgia trip for players that grew up with similar games, but this will not be for those who aren’t fans of classic titles or puzzles.”
read full review ↗ - 80
“Lumo brings back the isometric platform genre in an experience that fits right into the Nintendo Switch catalog. Thanks to its well implemented difficulty curve and to the immense amount of references to retrogaming classics, Lumo is certain to gain a place in the heart of many players, even if its fixed camera may occasionally cause some issues but overall, this is a pleasant and praiseworthy game for all.”
read full review ↗ - 70
“Lumo is a charming little puzzle and platforming game that older and younger audiences will enjoy, but it does get frustrating at times.”
read full review ↗
…and 36 more tracked reviews.
Patch history
- Build Update: v1.17.2Feb 2, 2017
- Build Update: v1.17.2Feb 2, 2017
- Lumo 1.06.27 Patch NotesJun 27, 2016
- Lumo 1.06.27 Patch NotesJun 27, 2016
- Lumo v1.06.21 Patch NotesJun 21, 2016
- Lumo v1.06.21 Patch NotesJun 21, 2016
- Lumo v1.06.13 update notesJun 13, 2016
- Lumo v1.06.13 update notesJun 13, 2016
