Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 65 | 52 |
| All-time Steam reviews | 70% | 67 | 117 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 3 reviews sampled · 3 total reviews in window · weighted 1.3 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (26)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Full Metal Schoolgirl offers a sharp, satirical look at corporate life. It's humorous throughout, but the roguelike, action-oriented gameplay does become redundant. I'd rather my time slogging be spent in an actual office I'm meant to survive, not a virtual one I'm meant to destroy.”
read full review ↗ - 60
“While it succeeds in moment-to-moment action, character customization, and production design, it's too repetitive and monotonous to recommend. Still, it's a decent Rogue-lite that will scratch the itch between bigger, better releases.”
read full review ↗ - 58
“While it features a good variety of equipment, upgrades, and really interesting bosses, the experience quickly becomes repetitive.”
read full review ↗ - 70
“Roguelites are all about repetition, and Full Metal Schoolgirl has that "one more go" factor that makes the genre so darn compelling.Its tongue in cheek premise resonates in these wild times, and its gameplay, with a bit of tinkering, blends character action with third-person shooting in a fresh and interesting way.You just need to be prepared for a bit of frustration and a pinch of jank: this isn't a straight-A student by any stretch, but its robotic heart's in the right place.”
read full review ↗ - 50
“The weird thing about Silksong is that it is also a merciless grind but for entirely different reasons that you will read about someday when I beat the damn thing and write my review of it. Look forward to that, readers!”
read full review ↗ - 55
- 75
“Full Metal Schoolgirl is both ridiculous and addictive. The hack-and-slash and shooting gameplay isn't hindered by the inclusion of a stamina meter, and the constant slew of upgrades keeps the roguelike gameplay feeling fresh even after going through 100+ levels. The presentation has occasional hiccups, as does some parts of the gameplay, but there's nothing that actively takes away from a fun experience. Don't expect anything groundbreaking, but those looking for action in a cheesy setting won't be disappointed by Full Metal Schoolgirl.”
read full review ↗ - 65
“A fun, if flawed, hack-and-slash roguelike with very randomised, very long runs.”
read full review ↗ - 70
“FULL METAL SCHOOLGIRL is certainly a flawed game that expects some player flexibility to enhance the experience, which doesn’t hide its Simple Series’ DNA. Still, even if they are many, these flaws at least make for a very interesting game in the end.”
read full review ↗ - 75
“All in all, I do find *Full Metal Schoolgirl* quite entertaining. But the roguelite concept doesn’t sit well with me given the potential for repetitive play, especially as chance can really throw a spanner in the works.”
read full review ↗ - 70
“Full Metal Schoolgirls can be a grueling experience. It doesn’t have great combat, but it looks great and the gimmicky rogue-lite mechanics are cleverly designed enough that it sinks its hooks in you… in small doses anyway.”
read full review ↗ - 75
“FULL METAL SCHOOLGIRL is a love letter to fans of intense action, anime style, and roguelike progression. It does a great job of combining humor, style, and energy into a single package. FULL METAL SCHOOLGIRL is a must-play for anyone who wants to play a game with nonstop fighting, deep strategy, and stunning set pieces.”
read full review ↗
…and 14 more tracked reviews.
