Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 69 | 26 |
| All-time Steam reviews | 85% | 78 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 91% | 85 | 6 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 17 reviews sampled · 13 total reviews in window · weighted 10 up / 1 down · computed 4h ago · full methodology →
Press & Creators reviews (62)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“GRIP Combat Racing was as much a battle between myself and the game as it was between my car and rival racers, which is a shame because when it works, it works splendidly. It's fortunate that at least the game's issues could all be resolved with further patches, potentially leaving us with an excellent racer on the Nintendo Switch, but as it stands now, the game is flawed and is hard to justify at full price.”
read full review ↗ - 60
- 60
“GRIP: Combat Racing suffers from a number of flaws, inadequately hardened difficulty and dead multiplayer. The project may appeal to old Rollcage fans and fans of high-speed arcades, but everyone else can safely skip the game or wait for big updates.”
read full review ↗ - 70
“GRIP: Combat Racing is a really, really great gift for the fans of the Rollcage series. The game manages to capture an atmosphere of futuristic racing games of the past. But GRIP also inherited all the cons of its predecessor, like broken balance and lack of content.”
read full review ↗ - 70
“While its controls can often be a little too unforgiving - especially when travelling at such high speeds - once you've got the hang of each vehicle's unique yet temperamental handling, GRIP: Combat Racing really opens up. Serving as a faithful nod to the original Rollcage, the wide range of modes and unlockable parts could make it the next Rocket League - if it manages to gather a similar cult following. If you're in the market for a larger than life racer that isn't Mario Kart 8 Deluxe, this could well be your next racing obsession.”
read full review ↗ - 90
“So final thoughts, this is a great racer for the Nintendo Switch or any system you choose to buy the game on, with plenty to dig into. I found the learning curve was just about right, and there was plenty to unlock and achieve. I am hoping that the developers keep pumping out more tracks and content over time, even allow community created tracks if the sales are there, which they should be. I can truly say this game is well worth picking up.”
read full review ↗ - 75
“While GRIP may not be everything you could hope for in a combat racer it also nails some crucial elements when you play the right modes that make it worthwhile. Perhaps it tried a little too hard to find a more broad appeal with modes that are more focused on racing, and though changing up your vehicles to match the mode can help quite a bit in general the straight racing simply isn’t anywhere near as fun as when you’re trying to wreck your opponents. I’d be fascinated to see what they’d do with a sequel if they focused on the elements that worked well and expanded them and perhaps expended a little less effort on trying to be a racing title.”
read full review ↗ - 80
“Overall, GRIP Combat Racing is a fantastic spiritual successor to Rollcage racing that doesn't just pay tribute to the series, but also carves out its own nuances. It's a highly intense and visceral experience, which pulls no punches in terms of both its challenge and its depth. The visuals are amongst some of the best within the arcade racer genre, whilst the soundtrack is the perfect accompaniment for the action on track. Better still, the handling is surprisingly detailed and easy to appreciate in conjunction with the imaginative tracks, which are full of gravity-defying labyrinths and heart-stopping jumps. The lack of in-air weight-balance modification and performance enhancing upgrades is slightly disappointing but, overall, the fundamentals are so addictive that these minor drawbacks are neither here nor there. GRIP Combat Racing is a highly concentrated experience, with a wealth of single-player content that's only complemented by its multiplayer components. Brilliant.”
read full review ↗ - 50
“Grip: Combat Racing is a fast-paced experience that is sometimes hindered by its own level design. Online matches and game optimization are where it truly shines. The campaign mode, though, becomes more of a chore than something to celebrate.”
read full review ↗ - 60
“GRIP has great racing mechanics, but they're marred by inconsistent implementation.”
read full review ↗ - 65
“The combat races and Arena matches are fun, but the straight-on racing is subpar. The courses are detailed and varied, but they're hard to make sense of when going fast. While it's certainly nice to see a throwback to old racing games, especially one with local split-screen, I wish it could have been a game I'd want to break out with friends more often.”
read full review ↗ - 75
“GRIP is a fine racing game. It has some fantastic moments in its fast speeds and impressive maneuvers. While there are some issues here and there with the devastation of crashing, and the online being laggy at times, I find that at its heart, it’s a great racer that tries something that hasn’t been thought of in a long while. It’s a buy for racing fans, but I would hold off until a slight price drop, at least. Maybe by then a few patches and sort out a few things. ”
read full review ↗
…and 50 more tracked reviews.
Patch history
- Startup crash fix + multiplayer stabilityApr 11, 2022
- Huge Improvements to Multiplayer StabilityMar 18, 2021significant · resets scoring window
- Car Balance + Music + Fade Paint DLC!Sep 25, 2020significant · resets scoring window
- GRIP 1.5.1 - Better car collision, fixed tournaments and moreApr 16, 2020significant · resets scoring window
- GRIP Virtual Reality Update (for real)Apr 1, 2020
- Campaign and AI Difficulty ImprovementsFeb 17, 2020significant · resets scoring window
- GRIP Christmas Of Chaos Is OverJan 21, 2020
- New MP + Balancing UpdateNov 30, 2019significant · resets scoring window
- New Racetrack, Carkour Map and 2 New Songs!Nov 5, 2019
- NEW Racetrack "Frigid Ridges" released!Sep 26, 2019
- NEW Artifex cars hit the track!Aug 8, 2019significant · resets scoring window
- New Terra car, improved wheeled physics + it's the summer of combat!Jul 3, 2019significant · resets scoring window
- Worlds in collisionMay 9, 2019significant · resets scoring window
- GRIP just got its biggest update so far!Apr 5, 2019
- GRIP 1.3.3 Hot Fix Patch ReleasedFeb 7, 2019
- Happy Holidays! GRIP 1.3.2 - Better missiles, LAN support, DSR support + more!Dec 21, 2018significant · resets scoring window
- GRIP RoadmapDec 12, 2018significant · resets scoring window
- New patch! Catch-up tweaks, bug fixes, modified levels, oh my!Nov 28, 2018significant · resets scoring window
- GRIP's initial post-launch updates are up!Nov 15, 2018significant · resets scoring window
- GRIP 1.2.10 released! New car, improved physics and moreSep 4, 2018significant · resets scoring window
- Public Multiplayer down until next week's updateAug 16, 2018
- GRIP's full launch lands November 6th!Aug 3, 2018
