Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 59 | 23 |
| Creator reviews (1 tracked) | – | 50 | 0 |
| All-time Steam reviews | 73% | 69 | 317 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 51% | 53 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 2 reviews sampled · 2 total reviews in window · weighted 0.6 up / 0.5 down · computed 2h ago · full methodology →
Press & Creators reviews (73)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 50
“Perception is miles better than the myriad "me too" horror games saturating Steam, but it's certainly not exceptional. Underneath the visual style, and it's ultimately just an aesthetic choice, is regular ol' walk-and-talk horror game that manages a little panache but contains no material of substantial value, be it narratively or interactively.”
read full review ↗ - 60
“Perception is interesting, in the first place, as an experiment that touches on non-standard themes and offers an unusual gameplay. But the stories are rather simple and predictable, and additional elements, like hide-and-seek and distraction, seem like a not very successful attempt to tighten a short walk.”
read full review ↗ - 40
“Unless you're a big fan of horror adventure games, Perception is one you can easily skip. The plot isn't particularly engaging, and the horror elements are predictable with jump scares, characters and story dialogue that is typical of this genre. Even if it does fulfil all of the necessary criteria, it serves as a reminder that the horror genre is far too reliant on clichés to get by, and will only appeal to the thrill seekers happy to overlook its generic design.Ultimately, the biggest downfall is the core concept that drives Perception. The echolocation mechanic gets old quickly and seems like a better idea in theory than in actual gameplay; walking around in the dark in any game isn't normally enjoyable, and in this one it's no better, even with the added sense of meaning from the narrative. It's an aggravating concept that should not have really got past the early design stage, and detracts from the already average quality of this short-lived horror adventure game.”
read full review ↗ - 40
“Even with an interesting concept, mediocre and repetive gameplay brings Perception down.”
read full review ↗ - 70
“I think the game’s title of Perception works out to have a double meaning, obviously concerning your main character’s lack of sight, but it also applies well to whether you’re likely to enjoy the game as a whole. If you’re in it for the action or actual horror you’ll very likely walk away disappointed. But if you like a slow burn of suspense, periodic things that will make you jump, and some stories that will reveal themselves to you slowly and through a variety of means as you wander an ever-changing house, it will offer several hours of enjoyment. I’ve never played a game quite like it, and there’s something to be said for a title working earnestly to challenge gamers with something new, even if it may not have hit all of the marks it was likely aiming for.”
read full review ↗ - 30
“Perception has very little going for it. It is well acted and has about three voice actors who do triple or even quadruple duty in some cases, and they all sound very believable. The sound design is strong and is the creepiest part of the entire game. There are many plot points that are hard to follow, since so much of the plot has to be found from notes picked up, or audio diaries. One plot point that is not made clear is that the story implies that Cassie might be psychic, but there really is not enough information to corroborate this completely, which is pretty much how every piece of story feels like. Every step of the way it just feels like there is something missing. Perception is a noble effort in its concept, but in practice this is one people should just close their eyes at.”
read full review ↗ - 75
“If you're in it for the action or actual horror you'll very likely walk away disappointed. But if you like a slow burn of suspense, periodic things that will make you jump, and some stories that will reveal themselves to you slowly and through a variety of means as you wander an ever-changing house, it will offer several hours of enjoyment. I've never played a game quite like it, and there's something to be said for a title working earnestly to challenge gamers with something new, even if it may not have hit all of the marks it was likely aiming for.”
read full review ↗ - 60
“Perception isn't really doing a whole lot gameplay wise that the majority of these types of games haven't done before. If players are a fan of narrative driven, creepy experiences, Perception offers that, and even if the game can be completed in a few hours, it's entertaining.”
read full review ↗ - 63
“Perception is a tough one to review, because it is a relatively short game that is at its core very similar to a lot of other action/horror titles out there. However, a clever mechanic combined with a very cool visual style helps to creates some excellent atmosphere that had me holding my breath on multiple occasions. In the end these smart design choices help to elevate Perception above the sea of also-ran titles in the genre, even if it never really quite realizes its potential.”
read full review ↗ - 60
“Perception is a narrative horror that tries something a little different and for the majority of the game, it works to great effect. The darkness and sound design as well as some interesting level designs fill the game with enough low level tension to give you a crick in the neck. The visuals aren't always the prettiest, the game strays into the mundane a few too many times and the plot has forgettable moments but the unique premise and fright-inducing chases make Perception a better-than-average title.”
read full review ↗ - 50
“A novel and inventive approach to first-person exploration falls short of its ambitions.”
read full review ↗ - 70
“While Perception isn't consistently great, it does do certain things very well and is worth a play by anyone looking for an interesting experience. By taking away one of the most important senses most people have, Perception gives players the feeling of being thrust into the unknown and absolute darkness.”
read full review ↗
…and 61 more tracked reviews.
Patch history
- Summer Update Sale!Aug 16, 2018
- Remaster - MASSIVE UPDATENov 1, 2017significant · resets scoring window
- Remaster - MASSIVE UPDATENov 1, 2017significant · resets scoring window
- New Patch!Jun 20, 2017significant · resets scoring window
- New Patch!Jun 20, 2017
