Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 71 | 6 |
| All-time Steam reviews | 83% | 77 | 1000 |
| Metacritic user ratings | – | 80 | 5 |
| Post-patch Steam reviews (trust-weighted) | 93% | 87 | 6 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 16 reviews sampled · 17 total reviews in window · weighted 13.5 up / 1 down · computed 5h ago · full methodology →
Press & Creators reviews (13)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“Transport Fever is a game with lots of strong features - it has a great array of well made vehicles, the single-player campaign is interesting and the joy of creating a complex transport organism is great. Then why almost every part of the game had to be burdened with issues of different kind and magnitude? It's a cool game that never lives up to its potential.”
read full review ↗ - 70
“While I feel the initial asking price might be a tad high, there’s countless hours of play time to be found here.”
read full review ↗ - 78
“Transport Fever is one of the best options today if you like simulation and management. A game that allows you to create your own "empire", with a huge duration and addressed to a very specific group of gamers.”
read full review ↗ - 60
“In all ways, unfinished transport tycoon, which was released for some reason –instead of being left in Early Access mode for a few more months. [Issue #269]”
- 83
“Compared to the predecessor it offers better cargo systems and good new transports, but the controls are still flawed.”
read full review ↗ - 72
“You will inevitably end up with a tangled web of lines, some of which are always operating at a loss, yet are necessary to keep the whole system running. It’ll take hours to think out and build this system, but it’s just so incredibly satisfying to look upon your empire and realize that yes, it works just as planned. [Issue#215, p.60]”
- 50
“Unfortunately Transport Tycoon successor didn´t happen this time. Transport Fever is absurdly difficult compared to the iconic original, more complicated and mostly prefers the management over the constructive matters. Play the game only if you miss more paperwork in TTDX desperately.”
read full review ↗ - 60
“The game lacks AI-controlled competition (you’re alone on the map) and therefore is not as addictive as 22-year-old Transport Tycoon. [01/2017, p.41]”
- 75
“Transport Fever is a great simulation game. It feels like a real challenge and all the transport history looks incredible. The world itself could use some polishing to feel more like a living world and time could be slowed down a bit. The music though!”
read full review ↗ - 82
“Reasonable advancement compared to the predecessor. Ships and planes deliver more variety and opportunities. The campaign alone challenges the player for a lot of hours. It still has some flaws though, especially with the track building.”
read full review ↗ - 79
“This is kinda weird. On one hand Transport Fever manages to improve an almost everything that was good on its predecessor. But on the other hand some of the weak points like the abysmal economic system remain untouched. But if you are into figuring out the best logistics route for a variety of goods and needs, this is definitely for you.”
read full review ↗ - 69
“I can find myself warming up to Transport Fever. Still, I find it hard to recommend the game to anyone but hardcore transportation sim fans, and even then only if you are a bit of a glutton for punishment. If that description fits, you’ll find a fairly capable simulation that you’ll likely enjoy for a couple of weeks.”
read full review ↗
…and 1 more tracked reviews.
Patch history
- Thank-you patch releasedDec 18, 2018
- More info on the upcoming Thank-you patchNov 30, 2018
- Thank-you patch announcedOct 18, 2018
- Performance patch releasedMay 3, 2018
- More info on the upcoming performance patchMar 28, 2018
- More info on the upcoming performance patchMar 28, 2018
- Mac patch and next stepsFeb 12, 2018
- Mac patch and next stepsFeb 12, 2018
- Convenience patch releasedNov 2, 2017significant · resets scoring window
- Convenience patch releasedNov 2, 2017
- More info on the upcoming convenience patchOct 24, 2017
- More info on the upcoming convenience patchOct 24, 2017
- Convenience patch announcedSep 27, 2017significant · resets scoring window
- Convenience patch announcedSep 27, 2017significant · resets scoring window
- Gameplay patch releasedJul 26, 2017significant · resets scoring window
- Gameplay patch releasedJul 26, 2017
- More info on the upcoming gameplay patchJul 13, 2017
- More info on the upcoming gameplay patchJul 13, 2017
- Gameplay patch announcedJun 9, 2017
- Gameplay patch announcedJun 9, 2017
- Usability patch releasedMar 30, 2017significant · resets scoring window
- Usability patch releasedMar 30, 2017
- More info on the upcoming usability patchMar 15, 2017
- More info on the upcoming usability patchMar 15, 2017
- Usability patch announcedFeb 23, 2017
- Usability patch announcedFeb 23, 2017
- Performance patch releasedDec 20, 2016significant · resets scoring window
- Performance patch releasedDec 20, 2016
- Robustness patch releasedNov 23, 2016significant · resets scoring window
- Robustness patch releasedNov 23, 2016
- Stability patch releasedNov 10, 2016
- Stability patch releasedNov 10, 2016
- Vehicle page update #8Oct 5, 2016
- Vehicle page update #8Oct 5, 2016
- Vehicle page update #7Sep 21, 2016
- Vehicle page update #7Sep 21, 2016
- Vehicle page update #6Aug 31, 2016
- Vehicle page update #6Aug 31, 2016
- Vehicle page update #5Aug 10, 2016
- Vehicle page update #5Aug 10, 2016
…and 8 earlier patch announcements.
