Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 72 | 10 |
| All-time Steam reviews | 75% | 70 | 1000 |
| Metacritic user ratings | – | 59 | 3 |
| Post-patch Steam reviews (trust-weighted) | 94% | 89 | 12 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 35 reviews sampled · 33 total reviews in window · weighted 13.2 up / 0.8 down · computed 2h ago · full methodology →
Press & Creators reviews (35)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“For Rick and Morty fans with cash to burn, this is still quite a fun experience. For most other gamers, though, I’d highly recommend waiting for a price cut or sale.”
read full review ↗ - 75
“Rick and Morty: Virtual Rick-ality is an odd game to say the least, but it has the potential to pull in two different sets of audiences. The first is of course, those who are fans of the Rick and Morty show. Those who enjoy Job Simulator should also find a lot to like about this title in Virtual Reality. While it is a little light on content, what is here is well-made and a lot of fun.”
read full review ↗ - 60
“Virtual Rick-ality can be recommended almost exclusively to fans of the original series, since those who have never approached it or are looking for a more adventurous experience, will not struggle to find better alternatives in the now rather large fleet of titles for PlayStation VR .”
read full review ↗ - 80
“If you can get past the crudeness and off color humor, you will find a solid and silly simulation game. You just need to make sure your living space has enough room to play.”
read full review ↗ - 76
“Virtual Rick-ality does a great job emulating the dark humor of the source material, even if it occasionally overindulges in its self-awareness. Smart use of well-established VR minigame mechanics guides you through the experience, and aside from some slight issues navigating the space on a two-sensor Oculus Rift setup, these familiar and fun activities mesh well with the amusing efforts of the writing team and cast. Rick & Morty's first foray into virtual reality is not only a solid VR experience, but the duo's strongest attempt at translating the spirit of the show into a game yet.”
read full review ↗ - 77
“Rick and Morty's trip into Virtual Reality offers the same humour and charm that Roiland pushes into the show. At times the limits of VR push against the game's creativity which can leave areas of the game feeling like a list of chores.”
read full review ↗ - 80
“For a VR experience, Rick & Morty Virtual Rick-ality is one of the best around. Now if you’ll excuse me, I need to jump back in and take Roy off the grid”
read full review ↗ - 68
- 76
“Rick and Morty: Virtual Rick-ality is a great adaptation, bringing the twisted humor and fantastical world of Rick and Morty to life in a unique way that only VR is capable of. It’s short enough that you can get through it in a single sitting. However, other than a few surprises for hardcore fans, and puzzle enthusiasts, there’s little reason to come back to C 147 after the credits roll. (It’s gone to hell since the Cronenburgs took over anyway)”
read full review ↗ - 70
“Rick and Morty Simulator: Virtual Rick-ality's irreverence reminds me a lot of JazzPunk, but more grounded and less adventurous, with all of the good and bad a structure like that entails. It takes a little while for the comedy to ramp up (which, in a short game isn't ideal), but when it does, it hits all the right marks. Hopefully a follow-up will take us to more exotic locations and double down on a few of the tougher puzzles.”
read full review ↗ - 70
“For $29.99, Rick and Morty: Virtual Rick-Ality is a game worth adding to your library. It may have a linear design and a short length, but it is still a great game that stays true to the Rick and Morty IP, and I look forward to future Rick and Morty titles.”
read full review ↗ - 80
“Virtual Rick-ality celebrates the existential comedy and breathless sociopathy of Rick and Morty. Like Job Simulator, it excels at creating natural space and filling it eccentric objectives and impulsive mischief. As a Rick and Morty product and a true second-generation VR title, Virtual Rick-ality is a comfortable calamity.”
read full review ↗
…and 23 more tracked reviews.
Patch history
- Patch #2 NotesJun 6, 2017significant · resets scoring window
- Patch #2 NotesJun 6, 2017
- Patch #1 NotesMay 16, 2017significant · resets scoring window
- Patch #1 NotesMay 16, 2017significant · resets scoring window
