Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 70 | 27 |
| Creator reviews (1 tracked) | – | 70 | 0 |
| All-time Steam reviews | 59% | 59 | 108 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 2 reviews sampled · 2 total reviews in window · weighted 0.6 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (76)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Lost Sphear is such a good game and it's definitely worth your time.”
read full review ↗ - 50
“This is a very boring game that can seem interesting and cute only at first, but because of the protracted plot, dull dialogues, weak exploration component and the lack of some important elements, it simply disappoints.”
read full review ↗ - 80
“There's little in Lost Sphear that you haven't seen before in JRPGs, but that doesn't mean it's a title to be dismissed out of hand. If you can look past the clichés, Lost Sphear presents an engaging world, deep battle system, and plenty of replayability which will likely delight many an RPG fan. Tokyo RPG Factory has proven with this release that it's capable of learning from past mistakes, and though Lost Sphear still might not be the game to surpass Chrono Trigger, it proves itself to be worthy of that legacy. We'd recommend Lost Sphear to anybody who loves a focused, traditional RPG; it may be priced a little high, but this is an enjoyable experience that fans won't want to miss out on.”
read full review ↗ - 80
“Backed up by modern technology, Lost Sphear offers a thoroughly engaging take on the classic RPG formula.”
read full review ↗ - 60
“Together with the lack of voice acting and other minor flaws, it’s hard to justify the game’s rather high price tag, as its production values just don’t seem to be in line with titles at this price point. There is some fun to be had here if you are fond of classic JRPGs, and I would recommend it for such people, but I would wait for a good sale before considering this one.”
read full review ↗ - 70
“At the end of the day, it's a fun game with pretty visuals, an interesting battle system, enjoyable characters (that are well-acted), and a must-have for fans of classic JRPGs of the SNES era.”
read full review ↗ - 65
“While the flaws in the game may seem as if I do not recommend the game, there is something intangible about it that keeps you coming back”
read full review ↗ - 60
“A less focused outing than its predecessor, Lost Sphear gets lost amid its various, undercooked systems, and it fails to successfully consolidate its many inspirations. It's a pleasant enough game with a nice aesthetic, but we doubt we'll be looking back on this one with too much sentimentality.”
read full review ↗ - 65
“Lost Sphear is an Old School JRPG with all it's letters that takes a lot of the classics of the 90s'. Unfortunately it doesn't just take the positive parts of those games, but also the cliches, which in one part is great because it brings you back, but it also reminds you how overused the formula is. All around the game is somewhat inconsistent and can become tediuos, but it's fast-paced and rewarding gameplay saves it from all its faults.”
read full review ↗ - 70
“Accidentally trivialising a boss by inflicting Charm and having it put itself into a perpetual cycle of Sleep.”
read full review ↗ - 67
“Overall, Lost Sphear is a solid JRPG title. It incrementally improves upon I Am Setsuna, but players who didn't like that game likely won't like this offering, either. There's an imbalance that feels like it's punishing us for being good by making the game a tad easy on occasions. It feels like an indie game in length and ambition, since it tries out new things, but it falls short. The $50 price tag doesn't align with what Lost Sphear achieves, so this game is best for fans and nostalgia seekers.”
read full review ↗ - 75
“Lost Sphear is a more ambitious JRPG than its predecessor, yet it risks abandoning its purpose to return to the genre's simpler days.”
read full review ↗
…and 64 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
