Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 79 | 6 |
| All-time Steam reviews | 94% | 88 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 84% | 77 | 15 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 44 reviews sampled · 34 total reviews in window · weighted 22.7 up / 4.4 down · computed 6h ago · full methodology →
Press & Creators reviews (18)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“What fans of the first game ultimately hankered for has made its way into this sequel, and quite rightly so, with this new title overcoming some of those baffling design decisions. Make no mistake, though, newcomers to the franchise will find it easy to get sucked into the small but impressionable world of Guns, Gore & Cannoli 2.”
read full review ↗ - 85
“Another sequel that took what worked in the original and then made it better on all levels, this side-scrolling zombie-blaster is terrific fun whether you're solo or playing with friends...”
read full review ↗ - 85
“Guns, Gore and Cannoli 2 offers everything that you can expect from a 2D action game. In fact, Guns, Gore and Cannoli 2 has the same style and soul of perfect classic games in this genre and the only real problem in this game is that it is really short and ends too soon.”
read full review ↗ - 80
“Running-and-gunning through the campaign was a blast and with co-op as an option, it gives more reason to revisit the relatively short campaign. Online matchmaking can be a bit of a hassle, but when it works, it works well. However, I thoroughly enjoyed what is offered as a single player experience.”
read full review ↗ - 85
“Guns, Gore & Cannoli 2 is excellent. The classic side-scrolling shooting benefits greatly from the 360-degree aiming, giving you few to no limits in dealing carnage. The presentation is still solid, and the improved co-op mechanics make this a perfect game to play with friends. Shooting fans will have a blast with this one.”
read full review ↗ - 65
“Guns, Gore & Cannoli 2 offers a good experience, but there are vestiges of monotony and a lot of issues, be it in mechanics, level design and soundtrack. Besides that, it's extremely short.”
read full review ↗ - 82
“Guns, Gore & Cannoli 2 is a great Run and Gun game, like the first game. Graphics are good and level design is brilliant but the Best part of the game is entertaining fun gameplay. There is a lot of weapon and all of them have their own unique performance. Of course if developers paid more attention to the story and Dialogues, and the game wasn't so short, it could be much better but in the end, Guns, Gore & Cannoli 2 is an amazing game which absolutely worth your time and money.”
read full review ↗ - 85
“In between its tight mechanics and the possibility to play with others, Guns, Gore & Cannoli 2 is an excellent candidate to become a go-to party game.”
read full review ↗ - 65
“Guns, Gore, and Cannoli 2 is a step backwards for an IP that premiered as an excellent tribute to games like Metal Slug. The modifications to its successful formula reduce what was once great to something that is merely above average.”
read full review ↗ - 85
“Guns, Gore & Cannoli 2 is a worthwhile experience. It's the perfect game to plop down on the couch and run through in a weekend. Heck, you could probably even do it in a single sitting. There are plenty of weapons and enemy variety. But, be warned, the button layout isn't that inviting–and not remappable, either. Still, the game hits right in that sweet spot that an action platformer should hit. There's enough action to carry you through the game, with challenges and light exploration. It's a fun platformer with moments of ultraviolence and comedy. Sometimes the jokes miss their mark, but for the most part, it's the perfect helping of delicious goodness.”
read full review ↗ - 78
“Without reinventing the Guns wheel, Gore & Cannoli 2 knows how to contribute enough to go a step further than its first part. A super fun story, full of clichés and humor, with a continuity gameplay but with additional touches that change it just to not have the feeling of playing at the same”
read full review ↗ - 70
“Guns, Gore & Cannoli 2 is a frequently fun, ultra-violent platform shooter that fans of the genre should investigate without delay - just don't expect it to offer much beyond its meagre duration.”
read full review ↗
…and 6 more tracked reviews.
Patch history
- Patch 1.0.8Sep 4, 2018
- Patch 1.0.7Aug 15, 2018
- Patch 1.0.5Aug 1, 2018
- Patch 1.0.4Mar 9, 2018significant · resets scoring window
- Patch 1.0.4Mar 9, 2018
- Patch 1.0.3Mar 6, 2018
- Patch 1.0.3Mar 6, 2018
