Screenshots & trailers
What players say
Why the number is what it is: aspect mentions counted across 299 sampled Steam reviews (230 positive / 69 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.
What positive reviews talk about
- Story & writing21% mention it
- Grind & repetition17% mention it
- Controls & UI6% mention it
- Progression & loot6% mention it
What negative reviews complain about
- Grind & repetition48% mention it
- Story & writing28% mention it
- Progression & loot13% mention it
Satisfaction by hours played
Same score, different games: see how sentiment holds up the longer people play.
Under 5h
51%
47 reviews
5-15h
61%
49 reviews
15-40h
76%
58 reviews
40-100h
89%
98 reviews
100h+
96%
47 reviews
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 65 | 16 |
| Creator reviews (1 tracked) | – | 97 | 0 |
| All-time Steam reviews | 85% | 79 | 1000 |
| Metacritic user ratings | – | 74 | 28 |
| Post-patch Steam reviews (trust-weighted) | 87% | 80 | 105 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 300 reviews sampled · 272 total reviews in window · weighted 142.6 up / 21.8 down · computed 2h ago · full methodology →
Press & Creators reviews (45)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 65
“Graveyard Keeper's limitations and shortcomings come real close to outweighing the fun that can be had from playing a new game. When I got the game and read the premise, it sounded quirky and fun. As I played, it seemed more awkward and vexing.”
read full review ↗ - 60
“There's no doubt that Graveyard Keeper is a fun game every now and again; there are bright nuggets of gold sporadically hidden within it. It's the video game equivalent of Now, That's What I Call Music: you get it for a few good hits and deal with the fluff in-between. However, if you're looking for a strong competitor to Stardew Valley or Rune Factory, this doesn't quite hit the mark.”
read full review ↗ - 70
“The overall quality of Graveyard Keeper is satisfactory. Of the 50 hours of gameplay, 40 were really cool; all this morbid fun was really interesting, even if the game could use some polish and a better balance.”
read full review ↗ - 70
“Ever since the release and massive success of Stardew Valley I’ve been waiting to see what games it would inspire...”
read full review ↗ - 60
“Graveyard Keeper is an undeniably unique game. It just stretches itself too thin. Even the titular role, the actual keeping of a graveyard, often feels secondary to the constant pursuit of new upgrades. Its central, twisted conceit goes a long way to making the grindy experience tolerable, though. Even at its worst, Graveyard Keeper sure to find an audience, as its macabre atmosphere and off-color activities aren’t things you see in games too often.”
read full review ↗ - 70
“It's systems are robust and plentiful, but frankly many are downright confusing. The developers decided to do the player no favors, leaving much of the complexities a mystery without searching online. That is enough to scare some away, but if it isn't a dealbreaker, there's more than enough here to keep you busy for hours on end.”
read full review ↗ - 65
“Graveyard Keeper has a high quality to it with a ton to do, the starting segment is however quite boring to work through.”
read full review ↗ - 20
“Despite their being a morbidly entertaining personality to this game which shows all the hallmarks and potential of a well designed treat, it's too broken to play in its current state. I've enjoyed what I have been able to play of Graveyard Keeper but until it's patched, this game is a tough one to recommend to anyone who isn't a PS4 error screen enthusiast.”
read full review ↗ - 75
“Arcane busywork leaves little room for genuine pleasure in this fascinating and frustrating genre oddity.”
read full review ↗ - 50
“Unusual graveyard with so many possibilities, but so complicated system and boring gameplay... Monotonous too soon.”
read full review ↗ - 70
“A solid and fun little farming type sim, but one that has a few issues. Although it’s a bit rough around the edges, it’s still worth a look.”
read full review ↗ - 60
“Graveyard Keeper is a cemetery management simulation game and naturally, this is enough for it to stand out on its own. Adding to that a very interesting visual environment and a complex gameplay and a segment of the market will find reasons to be happy about. Those who are not fans of management simulations, as well as those looking for simpler experiences, won't appreciate it in the same way, as Graveyard Keeper can get too cumbersome, long and repetitive and could improve some aspects about its controls.”
read full review ↗
…and 33 more tracked reviews.
Patch history
- Version 1.405Apr 18, 2022
- Version 1.404Nov 18, 2021
- Version 1.403Nov 10, 2021
- Version 1.402Oct 29, 2021
- Version 1.401Oct 28, 2021
- Version 1.4Oct 27, 2021
- Version 1.310Nov 24, 2020
- Version 1.309Nov 18, 2020
- Version 1.308Nov 16, 2020
- Version 1.307Nov 12, 2020
- Version 1.306Nov 11, 2020
- Version 1.305Nov 5, 2020
- Version 1.304Nov 2, 2020
- Version 1.303Oct 29, 2020
- Version 1.302Oct 28, 2020
- Version 1.301Oct 28, 2020
- Version 1.3Oct 27, 2020
- Version 1.206Dec 3, 2019
- Version 1.205Nov 6, 2019
- Version 1.204Nov 5, 2019
- Version 1.203Nov 1, 2019
- Version 1.202Oct 31, 2019
- Version 1.201Oct 29, 2019
- Version 1.200Oct 28, 2019
- Version 1.124 -- Donkey stuck fixMay 29, 2019
- Version 1.123 -- Some rebalancingMay 8, 2019
- Ver. 1.122Dec 12, 2018
- Ver. 1.121Dec 6, 2018
- Ver. 1.120 - Alchemy rework and moreDec 5, 2018significant · resets scoring window
- Ver. 1.115Nov 29, 2018
- Ver. 1.113 / 1.114Nov 28, 2018
- Ver. 1.112Nov 27, 2018
- Ver. 1.111Nov 26, 2018
- Ver. 1.110Nov 17, 2018
- Ver. 1.109Nov 13, 2018
- Ver. 1.108Nov 9, 2018
- Ver. 1.107Nov 7, 2018
- Ver. 1.106Nov 6, 2018
- Ver. 1.105Nov 1, 2018
…and 20 earlier patch announcements.
