Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 65 | 16 |
| All-time Steam reviews | 75% | 71 | 178 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 0% | 15 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 2 reviews sampled · 2 total reviews in window · weighted 0 up / 1.1 down · computed 2h ago · full methodology →
Press & Creators reviews (47)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“A fast-paced hack-and-slash with fun, combo-heavy combat and an anime-after-dark aesthetic, Nights of Azure 2 is a great time. Strong characters, endearing interactions, and an interesting plot kept us excited to play more throughout, even if the repetitive missions and environments make for an experience best enjoyed in smaller chunks. There are some noticeable performance issues in handheld mode, and a few interface woes reflect a lack of overall polish, but if you're looking for an enjoyable action romp with plenty of blood-sucking style, this is an excellent choice.”
read full review ↗ - 50
“Though it’s not a bad game, uninspired gameplay and a lacklustre story and setting hold back Nights of Azure 2: Bride of the New Moon from ever being close to great.”
read full review ↗ - 40
“All in all, if I had not been given Night of Azure 2 I would not have sought it out. It is not a positive example of a Japanese game in any sense. I would say give it a try if you have nothing else and disposable coin but because I have both this is not something I would recommend.”
read full review ↗ - 50
“Altogether average in every other respect, I would recommend it as a light trek for an off day, but the price tag (currently equal to the latest AAA titles on the market) is difficult to justify.”
read full review ↗ - 70
“An iffy camera system and questionable design decisions only slightly mar what is otherwise an enjoyable battle system and notably engaging narrative in Nights of Azure 2: Bride of the New Moon for Nintendo Switch. Veterans of the first game will find a snug fit, with new players quickly welcomed in.”
read full review ↗ - 75
“Nights of Azure 2 is a very enjoyable action RPG that could have used a bit more work. The story is quite good and the combat is entertaining, but repetitive level design and uneven difficulty drag down the overall package, preventing it from reaching greatness.”
read full review ↗ - 70
“Nights of Azure 2: Bride of the New Moon is quite a streamlined Japanese RPG. The time limit system will keep you constantly moving forward, and while it is a bit shorter than your typical JRPG, it rarely feels repetitive thanks to a quick and satisfying battle system. A beautiful and engaging cast of characters are the icing on the cake.”
read full review ↗ - 80
“It's not perfect, but I'm having a good time with it. I encourage you to save often, though, because the game crashed on me three times and resulted in lost progress. Annoying, but at least it's not hard-locking the system.”
read full review ↗ - 55
“Knights of Azure 2 was not an awful experience, just a thoroughly mediocre one. Combat is dull and simplistic; game performance lacks; many of its systems never amount to much and, its visuals are likely held back by the Vita, a device that westerners forgot about 5 years ago.”
read full review ↗ - 80
“If you were a fan of the first game, then you should feel right at home with the recently released Nights of Azure 2: Bride of the New Moon. It brings back most of what I enjoyed about the first game - the interesting world, the enjoyable combat and the lovely visuals. I just wish that Gust would have taken a few more chances with this sequel along the way.”
read full review ↗ - 60
“Nights of Azure 2 is a very average action RPG that does everything okay, but very little exceptionally.”
read full review ↗ - 20
“Compared to the original, Nights of Azure 2: Bride of the New Moon is an utter disgrace. For me, it took all the good stuff out and amplified the things that didn't work. Performance is notably worse, and don't get me started again about how bad the dialogue is in this cookie cutter excuse for a sequel. Even if you like this kind of titillation, this is a remarkably poor example of it. Avoid at all costs.”
read full review ↗
…and 35 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
