Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 84 | 18 |
| All-time Steam reviews | 88% | 81 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 86% | 79 | 6 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 16 reviews sampled · 14 total reviews in window · weighted 12 up / 2 down · computed 4h ago · full methodology →
Press & Creators reviews (38)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“6 Eyes Studio under the supervision of 1C managed to create a project that will please the fans of tactical role-playing games. The developers carefully adapted the classic mechanics and added an interesting plot. Uneven graphics slightly spoils the experience, but interesting gameplay is able to captivate fans of the genre for a long time.”
read full review ↗ - 80
“Fell Seal is a game that is easy to recommend simply because it does everything well.”
read full review ↗ - 70
“Fell Seal: Arbiter's Mark is a rock-solid successor to games like Final Fantasy Tactics and Tactics Ogre.”
read full review ↗ - 80
“In spite of a somewhat spotty presentation, Fell Seal: Arbiter's Mark manages to fill a tactical RPG niche that had been lying dormant for far too long. Beyond just serving as a competent TRPG, however, Fell Seal engages with the genre in increasingly dynamic ways. It borrows a good deal of its concepts from Final Fantasy Tactics, but nothing is just brought over as is. While there are conceptual similarities between the titles, this has more than enough mechanical depth to stand on its own. Strong map design and plenty of customization options make this game a must-have for fans of tactical RPGs.”
read full review ↗ - 90
“Those looking for a new tactical RPG that harkens back to the classics of the genre will find that Fell Seal: Arbiter’s Mark manages to do that and more by creating a unique story that sets itself apart from the rest.”
read full review ↗ - 80
“Fell Seal: Arbiter's Mark is a terrific option for fans of the tactical RPG genre who are looking for a title with a more retro feel. It provides that feeling of nostalgia while still making its own unique mark. Wonderfully written dialogue and a plethora of customization options will provide hours of entertainment for those who get sucked into its world.”
read full review ↗ - 88
“Excellent visuals, a well-thought out system of combat and character progression compliment a mostly good if sometimes inconsistent story to make Fell Seal: Arbiter's Mark one of the most entertaining strategy games I have played in some time. There is room for improvement in a few areas, but the overall package is certainly an impressive, enjoyable one that I can easily recommend to fans of the genre.”
read full review ↗ - 60
“It’s easy to feel like every single mid-to-late-game map in Fell Seal: Arbiter’s Mark is soul-crushingly awful, but in reality, only around half of them are. That’s still far too much gameplay that’s held back by busywork, especially since the explosion of status effects that most often bogs down Fell Seal‘s gameplay can cause the bad maps to last 2-4 times longer than the good ones, but there are glimmers of potential that shine through all the way through to the end. It’s just hard to give the game credit for the things it does right when the things it does wrong are so egregious.”
read full review ↗ - 75
“Being an RPG fan, I particularly enjoyed 6 Eyes Studios' creation, since, like every good game in the genre, it offers its own combat system and a well-elaborated story. If you like a good story and the kind of gameplay proportioned by RPGs, Fell Seal would be a great addition to your game library.”
read full review ↗ - 75
“The Group of Arbiters is cogent in turn-based battles. But There is a decent linear story and some little flaws.”
read full review ↗ - 70
“Fell Seal: Arbiter’s Mark is a tactical RPG that may seem like it's trying to follow the footsteps of its older counterparts but that doesn't mean it's not a game with its own merits. With a stunning visual environment, a top notch audio environment and an immense variety of characters, Fell Seal is easily accessible for most players and well worthy of praise.”
read full review ↗ - 90
“Fell Seal: Arbiter's Mark is a deep and engrossing tactical RPG no genre fan should miss. With interesting characters and complex combat, it's a poster child for the greatest the genre can provide.”
read full review ↗
…and 26 more tracked reviews.
Patch history
- Plushie update (and some news)!May 31, 2022significant · resets scoring window
- Fell Seal: Arbiter's Mark update 1.6.0 is out!Sep 9, 2021significant · resets scoring window
- Update incoming soon!Aug 26, 2021
- Patch 1.5.1aFeb 4, 2021
- Status Update!Dec 15, 2020
- Update 1.4.1 is live.Jul 15, 2020significant · resets scoring window
- Update 1.4.0 is liveJul 12, 2020significant · resets scoring window
- Update 1.3.6 is live.Jul 8, 2020
- Update 1.3.5 is live.Jul 6, 2020significant · resets scoring window
- Update 1.3.4 is live.Jul 5, 2020significant · resets scoring window
- 1.3.3 Update is live.Jul 2, 2020significant · resets scoring window
- Update 1.3.2 is liveJun 30, 2020significant · resets scoring window
- Update 1.3.1d is live!Jun 28, 2020
- Patch 1.3.1c is liveJun 27, 2020
- Missions and Monsters is OUT NOW!Jun 23, 2020significant · resets scoring window
- Update 1.2.2b - Mods error loggingMay 24, 2020
- Build 1.2.2a - Hotfix (kinda)May 17, 2020
- Update 1.2.2 - UI Tweaks and small fixesMay 13, 2020significant · resets scoring window
- Update 1.2.1 - Final update before ExpansionMay 11, 2020significant · resets scoring window
- Hotfix 1.2.0cMay 7, 2020
- New 64bits versionMay 7, 2020
- Hotfix 1.2.0bMay 7, 2020
- Hotfix for 1.2.0May 7, 2020
- Update 1.2.0 - Patch Notes 2/2May 6, 2020significant · resets scoring window
- Update 1.2.0 - Player AI, more autosaves...May 6, 2020significant · resets scoring window
- Missions and Monsters DLC - New GearApr 24, 2020significant · resets scoring window
- Build 1.1.2Nov 16, 2019significant · resets scoring window
- Build 1.1.1 Keyboard QoL Update!Oct 19, 2019
- Hotfix for New Game PlusOct 13, 2019
- Build 1.1.0, with New Game Plus!Oct 11, 2019significant · resets scoring window
- Build 1.0.4 - Bug fixes and small QoL updatesJun 7, 2019significant · resets scoring window
- What's next for Fell Seal and Dreamhack Dallas!May 28, 2019significant · resets scoring window
- Build 1.0.3 is live! - Bug fixes, QoL, balance updatesMay 10, 2019significant · resets scoring window
- Build 1.0.2 is out - Localization restored!Apr 30, 2019significant · resets scoring window
