Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 66 | 34 |
| All-time Steam reviews | 83% | 77 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 89% | 83 | 300 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (May 7, 2026) · 300 reviews sampled · 248 total reviews in window · weighted 191.2 up / 23.8 down · computed 3h ago · full methodology →
Press & Creators reviews (33)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“A difficult and authentic skate sim which sometimes feels unfair just because some parts of it are unfinished.”
read full review ↗ - 50
“Session: Skate Sim is a valiant attempt to recreate the trials and tribulations of actual, real-life skateboarding that eschews the arcade flashiness of other skating games in favour of slow and methodical repetition and mastery of both your board and your environment. There's a deep and involving game here for skate fans who want something to really sink their teeth into, or at least there would be if it wasn't for blurry visuals, control issues, poor mission design, and frame rate issues that make for an uphill struggle that just doesn't feel worth the pain in the end. If you've got a ton of patience there's still some joy to be found here, but it's gonna take some patches and updates to get this particular port to the place it needs to be in order to earn a full recommendation.”
read full review ↗ - 60
“Unfortunately, I feel that while it’s a very good *simulation*, it isn’t a very good *game*, and I can really only recommend this to the hardcore skate fans who don’t like all the arcade-style skate games out there. While I did have some fun with it, there was just way too much frustration with even basic elements that shouldn’t be as difficult to understand as they were.”
read full review ↗ - 53
“Definitely living up to the “sim” aspect of its title, the controls are a formidable obstacle, but possibly not for the reason you’d think”
read full review ↗ - 60
“The mission structure of the game devolves into going to a place, doing a trick or route, strung along by forgettable story dialogue. The missions have a habit of being poorly explained, furthered by being unable to re-read text boxes explaining what you need to do. And rarely do the inputs needed for specific moves get shown during these prompts. For better or worse, Session is a game for the hardcore skater. While its dedication to realism is impressive, the frustration in the early hours is likely to turn most off.”
read full review ↗ - 55
“Physics adjustments on the fly, animation adjustments, and massive maps. In an attempt to include this fully featured PC game on the Switch there had to be concessions and we see that in both visuals and how it plays. It's a miracle that the game runs at all, but just because you can port it, doesn't mean you should.”
read full review ↗ - 87
“A game clearly made by skaters for skaters. With a high learning curve, Session brings the ultimate simulation of the sport, leaving your mouth watering for what the crea-ture will bring next.”
read full review ↗ - 90
“Crea-ture Studios have achieved a great feat by making the most authentic skateboarding game to date, seconded only by going out and practicing kickflips yourself. The physics-based controls are incredibly intuitive and satisfying to learn. There’s a steep learning curve that may put players off but if you stick with it, there’s no other game that does skateboarding as well as this. It’s not without its minor flaws, but look past them and you’ll find a game with endless replayability.”
read full review ↗ - 75
“Imperfect, unkind, and rough round the edges, Session captures more of real skateboarding than almost any game that has come before.”
read full review ↗ - 65
“This skateboarding simulation will really torture you. Hardcore players will enjoy it, others not so much. Session: Skate Sim is just an unfinished version of a project with good ideas.”
read full review ↗ - 75
“Despite the 1.0 release, Session: Skate Sim still has a few issues. However, this shouldn't keep any skating fan away from this deeply rewarding simulator that can, at times, feel just as rewarding as the real sport.”
read full review ↗ - 60
“With a steep learning curve and bland presentation, Session: Skate Sim ends up being a disappointing package for hardcore and casual fans of the genre.”
read full review ↗
…and 21 more tracked reviews.
Patch history
- Crea-ture Developer Blog #20May 7, 2026significant · resets scoring window
- Crea-ture Developer Blog #19Feb 19, 2026significant · resets scoring window
- Crea-ture Developer Blog #18Oct 29, 2025significant · resets scoring window
- Crea-ture Developer Blog #17Jun 24, 2025significant · resets scoring window
- Crea-ture Developer Blog #10Aug 1, 2023significant · resets scoring window
- Crea-ture Developer Blog #8 - April 2023Apr 27, 2023
- Crea-ture Developer Blog #6 - February 2023Feb 14, 2023significant · resets scoring window
- Session: Skate Sim - Hotfix 1.0.0.34Oct 7, 2022
- Session: Skate Sim V1.0 Starts NowSep 22, 2022significant · resets scoring window
- Prepare for Launch - Version 1.0 will go live at 6PM CEST on September 22ndSep 22, 2022significant · resets scoring window
- Crea-ture Developer Blog #4 - September 2022Sep 15, 2022significant · resets scoring window
- The BIG ONE! [Update 2]Feb 17, 2022significant · resets scoring window
- February Update and 2022 RoadmapJan 28, 2022
- Season's Greetings - News UpdateDec 20, 2021
- Update v0.0.0.28 [Now Live]Jul 6, 2021significant · resets scoring window
- Session Development and Community updateJun 2, 2021significant · resets scoring window
- Quick UpdateApr 1, 2021significant · resets scoring window
- HOTFIX 0.0.0.8Feb 1, 2021
- 0.0.0.6.... 0.0.0.7!!! Is out!Jan 28, 2021significant · resets scoring window
- Development UpdateOct 30, 2020
- Development UpdateAug 26, 2020
- Development UpdateJul 15, 2020
- HOTFIX 0.0.0.5aApr 27, 2020significant · resets scoring window
- Update 4Apr 24, 2020significant · resets scoring window
- HOTFIX 0.0.0.4aMar 23, 2020
- Update 3Mar 19, 2020significant · resets scoring window
- Hotfix 0.0.0.3bFeb 24, 2020
- Hotfix 0.0.0.3aFeb 21, 2020
- Update 2Feb 19, 2020significant · resets scoring window
- Update 1Dec 19, 2019significant · resets scoring window
- Hotfix Early Access v0.0.0.1bOct 8, 2019significant · resets scoring window
- Hotfix Early Access v0.0.0.1aSep 18, 2019
