Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 70 | 5 |
| All-time Steam reviews | 72% | 69 | 64 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 1 total reviews in window · weighted 1 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (11)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 75
“As the checkered flag comes down on RISE: Race the Future, it has finished strong. The graphics, the driving mechanics, the tracks, the vehicles, and the play-time are all very good. The game is fun to play and challenging enough to keep you coming back for more. Even if you normally don't get into racing games, RISE is definitely worth having in your Switch collection. Unfortunately, the lack of multiplayer is a significant omission that we can't ignore.”
read full review ↗ - 70
“As long as you're playing it docked and willing to put the time in to master its helium-light handling, Rise eventually reveals itself to be a rewarding and visually fantastic arcade style racer with an interesting Challenges mode. Its slightly blurry handheld visuals and the complete lack of multiplayer are disappointing, but persevere with its slippery steering and the payoff is a fun, if unforgiving, solo racing game.”
read full review ↗ - 76
“Since there's a general lack of racing games on Switch, in particular those that aren't cart racers of some kind, it's always good to see another option available...”
read full review ↗ - 80
“Whether playing docked or portably, Rise certainly makes a name for itself in this regard. Rise: Race the Future is a fantastic racing game at its core that is held back only by the limits of its own ambition. While it would benefit greatly from a further exploration of its own mechanics and multiplayer functionality, it remains a very fun and technically-solid racer that can more than hold its own against the system's best.”
read full review ↗ - 65
“Even if you were to look at this title without comparing it to other arcade racers, Rise: Race the Future would simply be fine. The track designs are good, and the Challenge mode offers up something in lieu of multiplayer. However, with a limited selection of tracks and cars when compared to other games, Rise feels rather limited in terms of what the player can do before boredom sets in. Ultimately, the game does well as a quick snack, but it's doesn't need to be a permanent part of one's racing library.”
read full review ↗ - 70
“Rise: Race the Future brings simplicity back to racing games and reduces the experience to a minimal but competent formula that puts all emphasis on the steering skills and art style. Anyone who puts some time into this game will find a challenging work but those looking for a multiplayer experience should strongly consider their options, as Rise: Race the Future features only single player choices.”
read full review ↗ - 60
“Overall, this game has its issues, but in the end, it is a good game. This take on the futuristic racing genre is unique and more realistic than what we may expect in the future.”
read full review ↗ - 75
“It’s nice to see some more racers coming to the Switch and I have to admit that despite some of the issues, I did thoroughly enjoy playing the game and it will be one that I’ll come back to now and again. My biggest issue was the responsiveness of the cars and the delay in turning, I’m hoping that this can get patched. Rise is a beautiful game and if your a racer fan would say it does deserve your attention.”
read full review ↗ - 60
“All in all, I found the game rather enjoyable as I could freely pick it up to play a few levels or challenges. It was nice to be able to play a quick race between cooking dinner or that small time between I need to go to bed and well going to bed. Would I recommend this game to others, yes but let's be honest this is not for everyone? If you are simulation racer type you may find this game a bit too loose and wild.”
read full review ↗ - 55
“That’s the issue here. Rise: Race The Future is simultaneously both extremely polished and not well thought out. You never experience glitches or bugs, and the controls, while occasionally difficult, are tight and responsive the majority of the time. But then you are confronted with the awkward level design and outdated AI, and you’re back at square one. If VD-Dev could delve back into the core of their game, and fix the underlying problems afflicting Rise: Race The Future, they could craft the game into an endlessly playable, simplistic racer that would appease most fans. As it stands, the game is plagued by basic problems that will leave most players seeking alternatives.”
read full review ↗ - 70
“VD-Games has done it again. Since they began their journey, they have dedicated themselves to squeezing every nanometer of silicon from the machines they program for, and this time it was Switch's turn. But Rise: Race the Future is not only a nice game, it is a fun game, which lacks some details to be more rounded but which is worth taking a while.”
read full review ↗
Patch history
- Rise: Race the future - VR - Update v1.2Jan 8, 2019significant · resets scoring window
- Rise: Race the future - Update v1.02Nov 23, 2018
- Rise: Race the future - Update 1.01Nov 9, 2018
