Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 82 | 32 |
| All-time Steam reviews | 92% | 87 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 88% | 82 | 12 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 34 reviews sampled · 19 total reviews in window · weighted 19.7 up / 2.7 down · computed 2h ago · full methodology →
Press & Creators reviews (31)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“Prodeus is the kind of game that knows exactly what it wants to do and executes that vision flawlessly. It's not complicated and it's nothing you haven't seen before, but every inch of this experience was clearly crafted with passion and talent. The intense firefights, expansive arsenal, metal music, and sprawling level designs all come together to make Prodeus feel like a game that's just the right mix of retro and modern. If you have ever been a fan of Doom, Quake, Wolfenstein, or any of the indie boomer shooters of the last few years, you owe it to yourself to give Prodeus a shot. Even if you haven't much been into the genre before, we'd say this is an excellent place to jump in and see what it's about. Wherever you stand, we'd give Prodeus a strong recommendation; this is absolutely worth both your time and money.”
read full review ↗ - 85
“That all being said, Prodeus is everything classic shooter fans could ask for. It's gory, it's heavy (and I mean HEAVY) rock and roll, it's pure fun, and all wrapped up in a package with the best old-school aesthetics amplified by the power of modern technology. I don't regret a single minute spent strafing through Bounding Box's alien halls, and if you're looking for a vacation back to the '90s, Prodeus is calling. (It's on Game Pass too!)”
read full review ↗ - 50
“I certainly can’t claim Prodeus is a bad game, it just left me thoroughly underwhelmed. Perhaps this encapsulates the underlying issue with the desire to create a game whose primary ambition is to recreate the feeling of playing older titles.”
read full review ↗ - 83
“Delivers the old-school looks and thrills of the Doom generation with some smart tweaks but inconsistent level design”
read full review ↗ - 80
“There's no denying that Prodeus is derivative, but that's not necessarily a problem when the end result is this well realised. An absolute blast from start to finish.”
read full review ↗ - 88
“Prodeus is an excellent title that can provide you with several hours of adrenaline injection and fun. Solid level design, gratifying gunplay, and beautiful aesthetics, comprise this well-made FPS, one of the best in recent memory for sure.”
read full review ↗ - 75
“Support for fan-made levels can potentially expand your experience somewhat but the option to create your own is missing from this version. Performance on Switch isn't flawless but it is still very playable and looks great the whole time. While it struggles to find its own identity along the way, and comes off more as an elaborate mod or a fan game than a title of its own, Prodeus does still stand as an solid though unoriginal shooter.”
read full review ↗ - 80
“Prodeus is a classic Doom clone through and through, but that isn't a knock at all. It nails the core mechanics well from the level design to pacing. While the enemies feel like reskinned versions of what you're familiar with, the gameplay loop works thanks to some solid shooting mechanics. Even though it lacks real innovation in the space and the multiplayer is practically dead, the inclusion of a map maker along with a plethora of custom maps almost negates those issues. Overall, shooting fans will like this one, and curious players can use as an entry point into the re-merging boomer shooter genre.”
read full review ↗ - 80
“Bounding Box delivers an anachronistic high-wire act, and the perhaps the best shooter outright since Doom Eternal.”
read full review ↗ - 80
“Prodeus is a great retro shooter that impresses with complex levels, brutality and variable weapons. But it still feels a bit like Early Access, because it is very short and with insufficient variability of enemies.”
read full review ↗ - 85
“Prodeus is the reincarnation of classic FPS games from the '90s. There isn't much of a story here, but let's be honest, if you are playing this game, it's for the blood and mayhem!”
read full review ↗ - 90
“The 2020s resurgence of "boomer shooters" continues with Prodeus, one of the best examples of the subgenre, and one of the best games in it, period.”
read full review ↗
…and 19 more tracked reviews.
Patch history
- Multiplayer Lobby UpdateOct 8, 2022
- Update Notes 9/26/2022Sep 27, 2022
- Soundtrack Trailer and UPDATE!!Sep 19, 2022
- 1.0 Game Release on SEPTEMBER 23rd 2022Sep 16, 2022
- Small UpdateOct 15, 2021
- Update Notes For Build 0.1.10fApr 29, 2021
- build 0.1.10dApr 25, 2021
- Build 0.1.10c UpdatesApr 24, 2021
- Workshop / Music / Weapons / News!Apr 15, 2021significant · resets scoring window
- April 2021 - "0.1.0 to 0.1.9" Patch notesApr 15, 2021
- Quick Update: 1/25/2021Jan 25, 2021significant · resets scoring window
- Big Update: 1/15/2021Jan 16, 2021significant · resets scoring window
- Feature Update: 12/6/2020Dec 6, 2020significant · resets scoring window
- Quick Update: 11/30/2020Nov 30, 2020
- Quick Update: 11/25/2020Nov 26, 2020
- Quick Update: 11 / 13 / 2020Nov 13, 2020
- Beta Quick Fix: 9/25/2020Sep 25, 2020
- New Year, MEGA UPDATE!Jan 28, 2020
- Gameplay Update! Visual Feedback videoApr 6, 2019
