Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 78 | 21 |
| All-time Steam reviews | 98% | 93 | 1000 |
| Metacritic user ratings | – | 80 | 30 |
| Post-patch Steam reviews (trust-weighted) | 97% | 93 | 80 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 91.7, but scores above 88 must be earned in front of a mass audience; this verdict rests on 20,555 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: last 30 days (no significant patch detected) · 228 reviews sampled · 182 total reviews in window · weighted 146.3 up / 4.1 down · computed 1h ago · full methodology →
Press & Creators reviews (31)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“The Last Campfire is a short experience, but it's all the more beautiful. Great music, excellent graphics, and fun playability are handled great. This title deserves your attention even more than a year after its release.”
read full review ↗ - 80
“The Last Campfire is an unusually freeform puzzle adventure that stuffs its six-hour playtime with conundrums of every kind. While a few puzzle designs deserve more time in the spotlight, or could support whole games by themselves, the game's commitment to new ideas makes for a refreshing change of pace. This is proof that Hello Games don’t have to build a universe from scratch to entertain. More of this, please.”
read full review ↗ - 83
“The Last Campfire is an indie puzzle game developed by Hello Games and released in 2020 by the same company as No Man’s Sky (winner of Best Independent Game at the Game Awards in 2015). The Last Campfire has been released on Playstation 4, Xbox, Windows, Nintendo Switch and iOS platforms.”
read full review ↗ - 60
“Hello Games' modest ideals erode The Last Campfire's true potential, but there’s enough creative kindling to retain your attention.”
read full review ↗ - 60
“Despite not doing anything new, The Last Campfire is a lovely palate cleanser in between the bigger games this year.”
read full review ↗ - 85
“I wanted to play The Last Campfire because I was curious what Hello Games could do with this type of game. What I found was a story I needed, and a game I didn’t want to put down. You’ll likely pull some of your own meaning out of The Last Campfire’s world and characters, but it is a meaning worth looking for. Beyond its narrative value is an excellently designed puzzle adventure that manipulates a few simple mechanics in an incredible variety of ways. The Switch version does have some performance issues and wasn’t without an odd glitch or two, but these were momentary setbacks in a wonderful journey. While the entirety of the Last Campfire only lasts around five hours, it is an adventure you’re unlikely to forget anytime soon.”
read full review ↗ - 75
“The Last Campfire is a simple yet heartfelt story that really anyone can pick up and play, my biggest gripe with it all is that it is far too short and would have really liked to have spent more time in the world with the game barely clocking in at 8 hours.”
read full review ↗ - 91
“By the time I finished The Last Campfire, the sun was already popping up and I felt a strong sense of melancholy. I don’t often get moved by a video game from an emotional standpoint, but this was definitely one of those times. This is a thoughtful and thought-provoking journey that the industry needs more of.”
read full review ↗ - 80
“More sweet puzzley charm from the people behind LostWinds.”
read full review ↗ - 80
“But when The Last Campfire captivates--which it does so often--it's difficult not to sink into its breezy pacing and satisfying puzzle-solving. It never overstays its welcome or stretches puzzle ideas beyond their limits, letting each one leave an impression despite their brevity. The Last Campfire's narrative contextualizes each of these with small anecdotes, letting your imagination fill in the blanks of its world between worlds to the backdrop of its colorful imagery. It's a consistently relaxing and pleasant experience.”
read full review ↗ - 90
“World full of puzzle offers attractive locations with melancholiac ambience.”
read full review ↗ - 80
“The Last Campfire is a delightful little game that succeeds on both an emotional and a mechanical level, combining tried and tested environmental puzzles with an intimate and personal story.”
read full review ↗
…and 19 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
