Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 60 | 14 |
| All-time Steam reviews | 56% | 57 | 28 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (33)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“RemiLore is a fast-paced satisfying rogue-lite game with randomized level maps, fun hack-and-slash moves, and smooth controls. If the save mechanic was better, this would be a top-notch game.”
read full review ↗ - 70
“RemiLore is the sort of game that's meant to soothe and delight while offering occasional moments of legitimate excitement, and it achieves this goal to a wonderful degree. With that being said, there's also very little here that you haven't seen before; the hack ‘n' slash action, roguelite elements, and RPG mechanics rarely stray beyond well-trodden tropes, making for a very ‘safe' gameplay experience. If you're looking to buy a game that has a decent amount of depth and doesn't require much from the player in terms of skill or time, RemiLore is a fantastic recommendation. On the other hand, if you're looking for a game to replace your Diablo addiction, you'll likely be disappointed by what's on offer. Either way, RemiLore proves itself to be a well-made and inoffensive loot grind of an RPG; consider giving this one a look.”
read full review ↗ - 50
“Limits, unfortunately, are ultimately what keep this game from greatness.”
read full review ↗ - 60
“With its anime stylings, rogue-lite rules, and hack-and-slash gameplay, RemiLore is an interesting experiment.”
read full review ↗ - 40
“The quest in RemiLore: Lost Girl in the Lands of Lore is inconsequential, and the only reason why anyone would play this is to have a cute hack'n slash with the utter bare minimum of rogue elements. Bringing a friend along will help keep things interesting, but there is just not enough substance to keep most hooked. It is too easy, and one has to play very carelessly in order to feel the rush of walking that razor's edge that comes with the better rogue-likes.”
read full review ↗ - 55
“RemiLore just doesn't have enough variety to stay interesting for more than a few minutes. Though the characters are mildly entertaining with an impressive amount of dialogue to flesh out their interactions, there's just too much you need to put up with to get to the good parts of the game. Rogue-lite and Action RPG are two crowded genres, and RemiLore unfortunately decided to tackle them both without covering even the basics of what makes either interesting in the first place.”
read full review ↗ - 60
“Did you ever wanted to play something that could be described as “Diablo but Anime”? Then RemiLore is just the thing for you. Unfortunately aside from some beautiful use of color and fun voice acting, the gameplay falls flat and gets repetitive really fast.”
read full review ↗ - 60
“Remilore is a decent action game, brought down by a frustrating save system and some other odd design choices. While the weapon mechanics and upgrade systems are totally fine, the fact that the game only has one temporary save slot is just inexcusable, considering how this game can take a hour or two to clear and you can’t have a second player jump in without restarting the entire game.”
read full review ↗ - 50
“RemiLore is a game that tries to do a lot with a few simple instruments and it does a decent job at that, especially when it comes to its looks. Unfortunately its combat system does not hold on for very long and its levels quickly turn out to be rather dull and repetitive, which will put off those looking for a more involving experience.”
read full review ↗ - 80
“GREAT - Fighting mechanical monsters will always be an absolute blast, and RemiLore brings it up to 11 with its bright style and irreverent charm. Those in need of a truly engaging hack-and-slash experience on the Switch will be right at home with this title.”
read full review ↗ - 75
“Distilled hack-and-slash action with a surprising level of possible strategy makes combat shine in RemiLore, and an appealing anime style makes it a visual and quirky treat.”
read full review ↗ - 80
“RemiLore: Lost Girl in the Lands of Lore delivers tons of loot-based hack-and-slash joy despite the repetition and a few frustrating hiccups with the procedurally generated levels.”
read full review ↗
…and 21 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
