How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 71 | 20 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | 71 | 83 |
| Backloggd ratings | – | 39 | 62 |
| Xbox store ratings | – | 55 | 750 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 40m ago · full methodology →
Press & Creators reviews (60)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“ScreamRide is thrilling, addictive, fun, enjoyable, well-crafted, rewarding, challenging, and has the potential to go on to be a long and successful franchise.”
read full review ↗ - 75
“Despite its simplicity, Sreamride is a lot of fun, especially for those patient enough to create an attraction. Screamride could have a bright future if the community wants it to, and as long as the creative effort keeps going. If you are looking for boundless fun and want to put your imagination to the test, give this game a chance, and share with the world the rollercoaster of your dreams.”
read full review ↗ - 80
“With all that said the biggest question on everyone’s mind is whether this package is worth $40. yes this is not a small download title, it is clocking in at retail, disc and all. $40 may seem steep, but the content justifies the price tag, players should just know if that content is something they want to invest in. The demo gives access to all three types of game play, and if players enjoy that, then a purchase is certainly worth it.”
read full review ↗ - 80
“In the end, ScreamRide proves to be fun in short doses.”
read full review ↗ - 80
“ScreamRide is not a perfect game but it’s fun and loaded with 3 different campaigns, 50 levels and a sandbox mode where you can build and share the roller coasters of your dreams. Don’t miss it if you’ve loved RollerCoaster Tycoon series.”
read full review ↗ - 70
“Your enjoyment depends on your willingness to cast aside memories of Rollercoaster Tycoon and its freedoms in favor of Screamride's aggressive xtreme attitude and unique mix of construction and destruction.”
read full review ↗ - 60
“There are some troubling flaws with the camera, and the construction tools, though potent, are not as immediately accessible as they should be.”
read full review ↗ - 60
“If only it had been considerably cheaper, or considerably bigger in scope, this could’ve been a fun ride, but as it is ScreamRide is not really worth the price of entry.”
read full review ↗ - 60
“The creators of Roller Coaster going back to business is a good thing, but sadly Screamride is quite a dull game, mainly because the game lacks content. Once you run it you can't help but feel that's the project started as a smartphone game, moreover the devs killed all the potential fun, by oversimplifying the gameplay. Add a disappointing graphics engine and you understand that missing this one won't be an error.”
read full review ↗ - 50
“While creating and destroying roller coasters in Screamride is highly enjoyable, the majority of the game's fun is buried underneath some frustrating design choices.”
read full review ↗ - 70
“Screamride is a decent and fun experience. Overall it feels like an experiment full of potential that is overshadowed by poor graphics and weak presentation. Its contents may satisfy some fans, especially on the creation modes and hard challenges.”
read full review ↗ - 82
“Although career mode suffers from uneven difficulty and some situational camera issues, I happily replayed levels to improve my score sheet and climb the leaderboard, or just endlessly tinker with the Sandbox mode.”
read full review ↗
…and 48 more tracked reviews.
