Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 72 | 35 |
| All-time Steam reviews | 76% | 71 | 298 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 73% | 69 | 4 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 11 reviews sampled · 3 total reviews in window · weighted 2.7 up / 1 down · computed 20m ago · full methodology →
Press & Creators reviews (30)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Uninvolved narrative, not the most interesting world and weak post-game turns Teslagrad 2 into a something you will probably leave after an evening of play. Pick it up on a sale if you feel like you may like it.”
read full review ↗ - 80
“After a decade of waiting, Teslagrad 2 is undeniably a great follow-up to the original. The game is gorgeous, movement feels excellent, and the world is a joy to explore. What's here is very strong, but the short length means it's all over too quickly, which may come as a disappointment given the 10-year gap between this sequel and the original game. Despite that, if you are a fan of the original Teslagrad, or games with great mobility in general, you will surely enjoy Teslagrad 2.”
read full review ↗ - 83
“Pretty well hitting a running start continuing from the innovation of the original, Teslagrad 2 is a solid follow-up but can be finicky”
read full review ↗ - 85
“Teslagrad 2 takes what made the first game a unique puzzle platformer and expands on almost every front of it. While there is a bit of room for improvement in the overall control scheme and physics engine, it stands out in a flooded genre.”
read full review ↗ - 70
“Ultimately, Teslagrad 2 is an agreeable successor with satisfying traversal and enjoyably challenging puzzles and boss fights. But with a short runtime and a lack of hints and guidance it fails to really improve upon its predecessor. If you enjoyed Teslagrad and are looking for more of the same, this sequel will suffice.”
read full review ↗ - 70
“A bitesize Metroidvania with neat physics and magnetic walls galore, Teslagrad 2’s charming art style and streamlined gameplay are a treat to play. It’s a shame that fiddly controls and a lack of any real story hold it back from the heights its other elements achieve when considered on their own.”
read full review ↗ - 70
“2D platformer is mainly interesting for its art style, but it is also enjoyable to play with a good gamepad. You will especially appreciate the creative puzzle.”
read full review ↗ - 70
“Teslagrad 2 is a puzzle platform that offers a unique type of gameplay that you don't usually get to use. It is quite short, but it's an enjoyable time while it lasts!”
read full review ↗ - 70
“Richly decorated and full of detail, Teslagrad 2 goes for a minimal narrative approach, using no text whatsoever, but there's no instance where players are going to notice the absence of words. What could have gone better, however, is the combat system - or rather, the lack thereof, as Teslagrad 2 relies entirely on quick non-combat moves from its protagonist, which works good most of the time, but it could have been worked differently when it comes to the game's combat, especially the boss fights.”
read full review ↗ - 80
“An inquisitive player who explores and tries some of the optional objectives will find that Teslagrad 2 is excellently paced. It rarely has a dull moment and is an artistic achievement with striking visuals that stay with you and challenges that push your reflexes.”
read full review ↗ - 100
“Teslagrad 2 is a testament to iterative design coming into play in making a sequel an even better time than what came before it. The first game was already ridiculously smart and downright a blast, and it’s (pun intended) shocking to see how well Rain Games has made this sequel an even stronger game. Teslagrad 2 isn’t to be missed and is a contender for my list of top games of 2023, no doubt.”
read full review ↗ - 60
“Teslagrad 2's momentum-based platforming makes for speedy fun, even if it doesn't quite have the same spark as its predecessor.”
read full review ↗
…and 18 more tracked reviews.
Patch history
- Minor UpdateOct 31, 2025
- Minor update: 2.0.229Feb 19, 2025
- September 8th UpdateSep 8, 2023
