Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 62 | 16 |
| All-time Steam reviews | 69% | 66 | 166 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 75% | 71 | 300 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (May 9, 2024) · 300 reviews sampled · 247 total reviews in window · weighted 147.5 up / 48.3 down · computed 4h ago · full methodology →
Press & Creators reviews (14)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“Morbid: The Lords of Ire is another in a long line of fighter games trying to be gory for gore's sake. Although it's mostly well done, there's not much to differentiate it from the rest of the pack. Its visual quirks can be ignored, but it still seems to be a little less than what it could be.”
read full review ↗ - 40
“With Morbid: The Lords Of Ire, Still Running invites us to discover a reimagining of his previous work, with a soulslike that leaves aside the pixel art graphics to give way to 3D environments. However, the technical section does not quite accompany the transition, causing the immersion to be notably diluted. As a result, Still Running's new work complies, but is a step below its predecessor.”
read full review ↗ - 57
“While it obviously has some ambition, the combat and general in-game experience fail to shine on Switch”
read full review ↗ - 60
“The new addition to the Souls genre doesn't blow your mind, but it has quite acceptable content that you won't get bored of.”
read full review ↗ - 70
“Morbid: Lords of Ire is not a game that'll usurp the FromSoft throne in any way but it is a very solid and enjoyable second tier Soulslike that stands alongside titles like Thymesia and is well worth the relatively cheap entry price for genre fans. It takes clear influence from Sekiro in its parry based combat but is relatively accessible for players who might bounce off that game's difficulty level.”
read full review ↗ - 70
“Morbid The Lords of Ire is a slightly above average game that tries to reinvent certain aspects of the Soulslike formula, but falls somewhat short.”
read full review ↗ - 40
“Morbid: The Lords of Ire has an interesting concept, but it gets lost in terrible gameplay, lifeless and ugly scenery, an uninteresting story and unexciting boss battles. Whether it's the terrible hitbox, the unsatisfactory exploration or even the unbalanced challenge that doesn't make the game difficult, but frustrating, the game fails as a soulslike.”
read full review ↗ - 50
“With a number of general design issues, questionable changes, a lack of technical polish, and a lack of creativity, Mobid: The Lords of Ire is a weak experience that's hard to recommend.”
read full review ↗ - 70
“Morbid: Lords of Ire brings a couple unique things to the Soulsborne genre, like how to upgrade weapons and a simplified but enjoyable combat experience. While progression on all fronts lacks the polish needed to strengthen its case, Soulsborne fans should give it a try, especially at $30.”
read full review ↗ - 35
“Morbid: Lords of Ire outlined great potential in its calls. I had never played a soulslike until two weeks ago; I confess that I didn't have the best of experiences, and Morbid contributed to that. Wrong decisions, especially technical ones, greatly affect the game's performance. Even with a somewhat interesting combat system, with combination options that add value, one positive point does not justify another nine (being very modest) negatives.”
read full review ↗ - 63
“While intriguing in concept, Morbid: The Lords of Ire entertains with its combat but falls short in story and gameplay depth. With its issues, limited build options, and lack of subtitles, the title ultimately becomes unappealing. ”
read full review ↗ - 60
“With some interesting tweaks to the formula, Morbid: The Lords of Ire can feel like a stripped down attempt at the souls-like genre. The runes system allows for some relatively neat weaponry and the combat has a solid feel. Unfortunately, it lacks some polish and some of the larger encounters can frustrate. The pacing begins to sag in the closing hours and it's a shame the sanity mechanic doesn't quite land.”
read full review ↗
…and 2 more tracked reviews.
Patch history
- Patch notes 2 + Deluxe Edition Now Available!May 29, 2024
- New Demo Update #6May 9, 2024significant · resets scoring window
- Demo Patch Notes #5Jan 30, 2024
- Demo Patch Notes #4Jan 18, 2024
- Demo Patch Notes #3Jan 5, 2024
- Demo Patch Notes #2Dec 15, 2023
- Demo Patch Notes #1Dec 9, 2023significant · resets scoring window
