Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 81 | 85 |
| Creator reviews (1 tracked) | – | 97 | 1 |
| All-time Steam reviews | 80% | 74 | 166 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 93% | 87 | 7 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 19 reviews sampled · 13 total reviews in window · weighted 13.6 up / 1 down · computed 3h ago · full methodology →
Press & Creators reviews (57)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“It will keep you busy for hours trying to craft better gear and foraging throughout the map for that much-needed material. Atelier Ryza: Ever Darkness & the Secret Hideout is a cutesy, time-consuming monster for the Switch, and it's worth getting.”
read full review ↗ - 80
“Atelier Ryza takes the series in a bold new direction, implementing an entirely new combat system and upping the graphics along the way. However, it does this without ever losing what makes the series fun. Exploring the game world and picking up materials is still fun, combining these materials in the expansive crafting system is as well, and of course, the light fantasy aesthetic is as good as its ever been.”
read full review ↗ - 80
“Atelier Ruza: Ever Darkness & the Secret Hideout is a rather meditative story about friendship and mutual assistance, which abandoned timers, cruel search for rare components and a too complex system of alchemy. All errors can be corrected, death in battle returns you home with a slightly reduced number of components collected, and songs and dances on the background of the fire will fill you with the warmest feelings. Atelier Ryza is a great choice for beginners, but also potions veterans will not be disappointed for sure.”
read full review ↗ - 80
“Gust has done a brilliant job of taking this long-running franchise and making it appeal to the mainstream more than ever here and, if you’ve ever been tempted to give the world of Atelier a try, this is a perfect jumping-on point.”
read full review ↗ - 70
“Ryza herself may be among the best heroines in the Atelier series. She is chock full of determination and humour; she is sensitive and has empathy, offering players a heroine who is multifaceted in a way that the previous entries lacked.”
read full review ↗ - 90
“As someone who’s long figured that the Atelier franchise just isn’t for me, Atelier Ryza comes as a huge surprise. It seemed like Gust had been resting on its laurals for so long, pumping out these feel-good low-stakes cute girl games year after year that just didn’t interest me. Ryza, though, shows that they’re willing to change things up and do something new.”
read full review ↗ - 70
“With its delightful novelties and visual improvements, Atelier Ryza would have been a must-have if only Gust had put more effort into its characters, story, and building a more interesting world in general.”
read full review ↗ - 60
“Big booties aside, the easiest way to sum up Atelier Ryza is: an absolutely great game framework, waiting for a game. The battles are interesting enough, the gathering okay, and the alchemy very good, but it all fails to connect on a purposeful or coherent level. With no driving narrative or reason, pretty rapidly the whole point becomes to simply battle, gather, alchemize, repeat; all of which fails to pull the player into something deep or meaningful. The is a great casual-friendly title, but it lacks any serious staying power.”
read full review ↗ - 80
“Atelier Ryza is a great game slightly marred by a poor port, lack of enemy variety, and hard-to-find ingredients. But anyone who likes crafting games absolutely owes it to themselves to play this, as it's a huge amount of fun.”
read full review ↗ - 85
“Atelier Ryza: Ever Darkness and the Secret Hideout changes quite a few mechanics around for the better and its charming protagonist help a slow starting story pull together.”
read full review ↗ - 90
“Atelier Ryza is a journey about making the best of the here and now, and it is beautiful to behold for it. I felt incredibly engaged every step of the way, wanting to see the game through. I hope that this is the beginning of an engrossing new trilogy.”
read full review ↗ - 75
“In a bid to move the series forward towards a new direction, Atelier Ryza presents a new exciting combat engine and one of the best takes on alchemy yet, but falters with its plodding pace and a cast of forgettable characters.”
read full review ↗
…and 45 more tracked reviews.
