Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 68 | 34 |
| Creator reviews (1 tracked) | – | 60 | 0 |
| All-time Steam reviews | 44% | 48 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 75% | 71 | 5 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 13 reviews sampled · 13 total reviews in window · weighted 3.5 up / 1.2 down · computed 4h ago · full methodology →
Press & Creators reviews (72)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Dissidia: Final Fantasy NT is a unique team-based fighting game based on a popular series with cute characters and beautiful music that lacks an interesting story and play modes, including playing with a friend on the same screen.”
read full review ↗ - 60
“The amount of things to unlock certainly gives the game a vast amount of replay value, especially for players that like to collect things. However, the incredibly poor online component means that you’ll be unlocking those items through frustratingly slow online matches, or by only grinding offline battles.”
read full review ↗ - 60
“When everything comes together, when there is no lag, and when a team works in unison to annihilate their opponents, Dissidia Final Fantasy NT is at its greatest. Unfortunately, the netcode is too unreliable, and the distinct lack of modes for offline play just isn't good enough for a game that had plenty of time before it made the transition from arcade to console. There is scope to expand this into something much more, but whether the budget and will is there remains to be seen. For one of the most original fighting games on the market, though, this is well worth dedicating some time to if you're a Final Fantasy fan.”
read full review ↗ - 50
“Final Fantasy fans will likely be enamoured with the array of classic locales to battle in, re-imagined songs from previous games, and the impressive roster of fighters on offer here, but it's all downhill after that. Dissidia Final Fantasy NT is a disappointing fighting game that crumples under the weight of poor design choices and crippling technical issues, leaving little reason to recommend it to anyone other than fervent supporters of the brand.”
read full review ↗ - 75
“Dissidia NT for PS4 is a game that loses itself in its attempt to be different. It is full of fan service and this aspect is very well done, but gameplay wise the game tends to be chaotic, disorganized and confusing. At times, when everything works out, Dissidia NT can be a really great experience, and those times show you the potential this game had if it didn't try to be so crazy and unique.”
read full review ↗ - 60
“There are a lot of fighting games currently in gamers' minds, and Dissidia does little to steal any of that mindshare.”
read full review ↗ - 40
“A three‑on‑three arena brawler with flashy Final Fantasy summons and online‑focused team combat delivers spectacle but leaves solo content feeling thin.”
read full review ↗ - 65
“Final Fantasy Dissidia NT is a tough game to like. It's a bare-bones arcade port with a scant new roster, convoluted mechanics, and a story mode that leaves much to be desired. If you're willing to push past all of that, there's a lot of fun beneath the awkward exterior. Players have to be enough of a Final Fantasy fan to persevere and enough of a fighting game fan to feel comfortable with the mechanics. There's something here for fans of the franchise who are willing to put in the effort, but as a single-player game, it pales in comparison to its predecessors.”
read full review ↗ - 74
“Dissidia: Final Fantasy NT feels limited since you'll have the most fun playing online. However, there's still plenty to unlock that”
read full review ↗ - 75
“The all-star fighter returns via the arcade for a deep, characterful game that struggles to endear itself to fans and newcomers alike.”
read full review ↗ - 70
“This squad-based brawler with 3 vs 3 arena is good choice for fans of FF. But do not expect too much. ”
read full review ↗ - 50
“Square-Enix and Team Ninja have brought its popular arcade-fighter Dissidia Final Fantasy to the home platform, but it unfortunately isn't able to live up to the series it seeks to celebrate.”
read full review ↗
…and 60 more tracked reviews.
Patch history
- Update Information: January 22, 2020Jan 22, 2020
- Update Information: April 25, 2019Apr 25, 2019
