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The Room

The Room

Fireproof Games · released Jul 27, 2014

AdventureIndiePCNintendo SwitchiOS (iPhone/iPad)

A mysterious invitation leads to the attic of an abandoned house. In the room is a cast-iron safe laced with strange carvings and on top, a note from your distant companion. It promises something ancient and astonishing concealed in the iron chamber - you need only find a way in.

91
VGC Score
Stablehigh confidence

anchored at patch: “Ghost Town Update & Big Fireproof Sale!” (1y ago)

88%
At launch
98%
Steam all-time
76%
Press
77%
Player sentiment
97%
Recent sentiment

Screenshots & trailers

What players say

Why the number is what it is: aspect mentions counted across 299 sampled Steam reviews (287 positive / 12 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.

What positive reviews talk about

  • Story & writing12% mention it
  • Visuals & art9% mention it
  • World & exploration7% mention it
  • Music & audio6% mention it
  • Difficulty & balance6% mention it

What negative reviews complain about

  • Bugs & crashes25% mention it

Satisfaction by hours played

Same score, different games: see how sentiment holds up the longer people play.

Under 5h

96%

231 reviews

5-15h

97%

58 reviews

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (OpenCritic)766
All-time Steam reviews98%931000
Metacritic user ratings773
Post-patch Steam reviews (trust-weighted)97%933000
Calibration prior (typical game)7250

Acclaim gate: the raw blend lands at 92.5, but scores above 88 must be earned in front of a mass audience; this verdict rests on 31,833 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).

Scoring window: since the last significant patch (Apr 30, 2025) · 300 reviews sampled · 3249 total reviews in window · weighted 122.8 up / 3.4 down · computed 1h ago · full methodology →

Press & Creators reviews (31)

Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.

  • 70
    trust 68Oct 18, 2018

    The quality of The Room and the atmosphere it conjures is undeniable, and it’s certainly worth checking out if you haven’t played before. It’s a pleasure to see some well-implemented pointer controls added to a classic touchscreen title, and the fact that this seminal release is now available on a dedicated gaming device is cause for celebration. Be aware that it’s a slight offering by home console standards, though, it’s crying out to be part of a compilation release with its three sequels. Perhaps one for the Wishlist, then, but it’s a winner while it lasts.

    read full review ↗
  • 85
    trust 65Oct 23, 2018

    While I would have preferred that they’d bundled all of the titles for this series together and let you buy them together. Instead, it appears the plan is to release them one by one (maybe once they’re all done then we’ll see a bundle) and though the price is a pretty reasonable one it’s worth noting the game is available on pretty well any touchscreen device and probably cheaper. Assuming the reason you haven’t already gotten it elsewhere is that the Switch is your preferred device, just keep in mind that though its physical controls offer some added convenience there’s nothing else clearly pointing to this version being superior. That said, I’d say that any self-respecting puzzle fan should buy at least one iteration of this series, as its stellar reputation for quality is well-deserved.

    read full review ↗
  • 50
    trust 64Nov 6, 2018

    Sure, the game isn't quite the innovative title it was in 2012, but the puzzles are still challenging enough to leave the player feeling like they've accomplished something once they finish the epilogue. It's a worthwhile addition to the Switch's library, and fans of other escape-the-room titles will get a real kick out of it for the few hours it lasts.

    read full review ↗
  • 79
    trust 64Oct 17, 2018

    The Room has a nice and deep puzzle mechanics. And puzzle mechanics are easy to learn and fun.

    read full review ↗
  • 70
    trust 63Oct 18, 2018

    The Room is always going to be good, but playing on Nintendo Switch isn't the best choice.

    read full review ↗
  • 70
    trust 63Dec 4, 2018

    Ideal for a very wide audience, demanding at the right point, embellished with a stimulating plot, as long as you do not expect a new milestone of the genre, The Room will entertain you, thanks to a design of the puzzles really successful.

    read full review ↗
  • 80
    trust 63Oct 31, 2018

    Still a great puzzle game, but a lower price would suit it a bit better.

    read full review ↗
  • 50
    trust 63Jan 2, 2019

    A great game, but with no value added it isn’t worth buying over the mobile version. Too expensive for a game that’s best played on a mobile screen anyway.

    read full review ↗
  • 70
    trust 63Nov 18, 2018

    rerelease of games isn't usually a troublesome and odd thing, it just needs good timing and advertising. but the rerelease of The Room has many drawbacks, however it's still entertaining at its core and brings a good experience for the players.

    read full review ↗
  • 80
    trust 62Oct 27, 2018

    Featuring original and well designed puzzles, a good soundtrack and intuitive controls when played on handheld move, The Room is perfectly at home in Nintendo's system and it could be even better if it was more appealing to return to on a long term basis and if its price was a bit friendlier.

    read full review ↗
  • 90
    trust 62Oct 18, 2018

    The Room offers up a unique take on puzzle solving, with its intricate, ornate boxes and intriguing mystery. The touch controls and the game's beautiful, tiny details make the experience enjoyable on the Nintendo Switch, even if it's not too different from its mobile version.

    read full review ↗
  • 70
    trust 62Oct 29, 2018

    Despite its short life (three hours only), The Room is probably one of the best puzzle games of recent years

    read full review ↗

…and 19 more tracked reviews.

Patch history

  1. Ghost Town Update & Big Fireproof Sale!
    Apr 30, 2025significant · resets scoring window