How this trust score was computed
Trust blends alignment (40%): does the outlet rank games the way players do; decoded accuracy (30%): after translating the outlet's own scale habits (a '7/10 means mediocre' scale is decoded, not punished), how well its reviews predict player sentiment; and player-side (30%): on games where press consensus and players sharply disagreed, whose side it took. Recent reviews weigh more (2-year half-life), and the blend is shrunk toward a neutral prior (60) so small samples can't peg the scale. Player quality is launch-window Steam sentiment, so outlets aren't punished for reviewing a launch build that later got patched.
Controversy record: on 5 games where press consensus and players sharply disagreed, this reviewer sided with players 1 time.
Computed 6m ago · full methodology →
Outlet vs. players
Each dot is a game both this outlet and players scored. The dashed line is perfect agreement: dots above it mean the outlet was more generous than players, below it more harsh.
Biggest disagreements with players
The receipts: games where this outlet's verdict landed furthest from player sentiment.
- +29Monster Hunter Wildsoutlet 90 · players 61 · Mar 2025
- +30Borderlands 4outlet 90 · players 60 · Sep 2025
- +22WUCHANG: Fallen Feathersoutlet 90 · players 69 · Jul 2025
- -10Sonic Racing: CrossWorldsoutlet 80 · players 90 · Oct 2025
- -9MOUSE: P.I. For Hireoutlet 80 · players 89 · Apr 2026
- -17Crisol: Theater of Idolsoutlet 60 · players 77 · Mar 2026
- -23Sorry We're Closedoutlet 70 · players 93 · Mar 2025
- +19Mortal Shell IIoutlet 90 · players 71 · Aug 2026
- -9The Precinctoutlet 70 · players 79 · May 2025
- -15Finding Frankieoutlet 70 · players 85 · Apr 2025
Recent reviews (73 tracked)
- 90Mortal Shell IIAug 17, 2026 · Luke Addison
“From art direction to the way it plays, to the world around you and how you can approach it, Mortal Shell 2 is a delight. For so many different features and mechanics to work in almost perfect harmony while also ensuring it's not overwhelming to the player is genuinely impressive, and all of it is tied up in a pretty-looking bow to boot. You won't regret trying out Mortal Shell 2, and sorry in advance if you lose days of your life to my recommendation.”
read full review ↗ - 80The Relic: First GuardianJul 29, 2026 · Luke Addison
“The Relic: First Guardian is Project Cloud Games debut title. It has some issues, like performance issues and a lack of some basic mechanics like jumping, but the world-building, the skill tree, the combat, the bosses and the feeling of wonder we all need and love from Soulslike is present. It has jank sure, but it has heart, and it’s one of my favourite experiences of the year, and something that I will continually be heading back to for the next few months.”
read full review ↗ - 90Assassin's Creed Black Flag ResyncedJul 8, 2026 · Luke Addison
“Assassin's Creed Black Flag Resynced is one of the best remakes we've ever had. Maintaining what made the original special whilst making it more modern, and adding some flair of its own in new stories and content is no easy task, and yet, here it is. A good remake will make you remember what you loved about the original, and it does exactly that, and I was transported back 13 years when I first played it. The removal of the modern day setting does leave a bad taste in my mouth, but the updated mission structure, graphical overhaul, new routes for parkour, fleshing out and a proper background for the likes of Steed and Blackbeard all make up for it, and then some. This is a return to form for Assassin's Creed, and hopefully Ubisoft take note and continue with it going forward.”
read full review ↗ - 90007 First LightJun 8, 2026 · Luke Addison
“007 First Light is exactly what a modern-day James Bond game should be. Action-packed set pieces, decent combat, fun shooting, a story that feels like you’re responsible for the world and a smattering of sex appeal. All wrapped up in a beautiful, globe-trotting adventure that makes you stop and stare, whilst Bond, played by Patrick Gibson, spits out some snarky, witty comment to anyone that’ll listen. Great fun, great first entry in the IP and a game that’ll be up there come award season.”
read full review ↗ - 80HollowbodyJun 4, 2026 · Liam Magee
“While playing through Hollowbody, I found the game’s world to be quite interesting to explore, as the various locations that varied from small, cramped locations to large expanses with twisting and turning paths were very fun to explore and had me on edge constantly as I waited to see what area I could explore next. In terms of the gameplay within Hollowbody, I enjoyed the combat very much, with it being very challenging, especially due to the various camera angles and the limited amount of ammo. However, there were occasions in which I found the combat to be rather glitchy, especially when the camera began to bug out. Along with the combat, I also enjoyed the puzzles within the game, even with one puzzle causing me distress, as most of the puzzles were very intuitive and made sense, creating an easy path forward for me throughout the game. The overall story of Hollowbody was very compelling, and I was constantly curious as to what had caused the world to decline into what it was, finding as many lore documents as I could so I could learn more about the game’s history, while also being rather curious about how the game would end, and especially what ending I would earn by the end of it.”
read full review ↗ - 80Thick As ThievesMay 23, 2026 · Liam Magee
“While playing Thick as Thieves, I found myself often enjoying the landscape of the game world, both inside the maps and out, as they were well designed with most rooms having a reasonable amount of detail, if not a lot. The gameplay of Thick as Thieves is a lot of fun, allowing stealth players to use all they have mastered, along with various tools, to their advantage in order to steal everything that isn’t nailed down. In regard to the game’s story, it was really interesting to see, as it didn’t just explore the game as we explored it, but it also expanded upon what we didn’t see and the hidden lore that was buried within.”
read full review ↗ - 90PRAGMATAMay 20, 2026 · Luke Addison
“Pragmata feels like a love letter to numerous sci-fi IPs, and while it may have taken six years to actually release, it seems every single day was one well used by the developers. Gorgeous to look at, fun to play and like a brain worm that’ll keep you thinking about it, Capcom is having an incredible 2026, and a great flagbearer for taking a risk on new IPs.”
read full review ↗ - 90AphelionMay 5, 2026 · Liam Magee
“For me, the overall world of Aphelion was incredible to behold, as the scenery was very beautiful, and I couldn’t wait to see what was waiting for me around each corner. The gameplay was very challenging in the sense that it was fun to play, but there were a few issues during my run that made it very problematic and made me lose my patience. The game’s story was fantastic, with emotions bursting at the seams with every cutscene, dialogue, and location being filled with so much emotional impact that even a person like me, who doesn’t feel emotion that often, was able to feel for Aphelion.”
read full review ↗ - 70Drop DuchyApr 29, 2026 · Luke Addison
“Drop Duchy scratches an itch that I didn’t realise needed itching. The randomness of nodes, variety of deckbuilding cards, boss battles and the simple, if unexpected combat mechanics add a different flavour to proceedings. No two runs being the same keeps it feeling fresh, and after a few, you’ll find yourself thinking less and acting more on instinct. The different factions also provide starkly different experiences, with how I played during a Duchy run incredibly different to that of The Republic, or The Tribe, for example.”
read full review ↗ - 90REPLACEDApr 23, 2026 · Luke Addison
“Reach and his story in REPLACED is an apt one in a time where AI is slowly replacing us, both in every day life and artistically. You’d be hardpressed to find a better looking 2.5D platformer, or one that is as tight and enjoyable an experience as this one. I cannot get it out of my head, and would urge anyone to give it a go.”
read full review ↗ - 80OPUS: Prism PeakApr 20, 2026 · Luke Addison
“The best thing I can say about Opus: Prism Peak is that I was thinking about it long after I rolled credits. It doesn’t do much gameplay wise, but what it does do, it does incredibly well. Tight story, actual important message and some genuinely heartfelt moments meant even my cold, cynical heart was warmed a little. You won’t regret giving this a punt.”
read full review ↗ - 80MOUSE: P.I. For HireApr 16, 2026 · Luke Addison
“Mouse P.I. For Hire is a ridiculous good time, with solid level design, good-to-great voice performances and an art style I will not shut up about. Gunplay is hit and miss, mostly hit, and the pop culture references can be a bit too much sometimes, but if anyone were to ask if they should play Mouse? Well, that’d be the easiest yes of the year.”
read full review ↗ - 80WWE 2K26Apr 14, 2026 · Luke Addison
“I loved WWE 2K25, and considered it a massive leap forward for the franchise. For the most part, WWE 2K26 is more of the same. Some additions are good, some not so, and the overall package, whilst arguably having more content and time to play with it, isn’t as valuable as its predecessor in the sense of what it’ll bring you. The attempts at changing up the gameplay with the new Purple Ring fall short, but additions to match types, modes, promos, accessibility options and the absolute size of the library available for customisation more than makes up for it. It’s more than good, but there’s room for some improvement next year.”
read full review ↗ - 90GRIDbeat!Mar 26, 2026 · Liam Magee
“GRIDbeat! for me, it was a very fun experience that mixed fun rhythm-based gameplay and upbeat music to create a rather unique experience that kept me engaged throughout, even with the gameplay being rather challenging to begin with. Throughout GRIDbeat! I was pleasantly surprised that the game assisted me in a way that most games don’t by having the actual game itself keep the beat of the song rather than an icon or a bar, which was a very fun change of pace in a game like this. Although the notification ding of acquiring collectibles would cause me to lose the beat on occasion, thanks to the game’s indications, it wasn’t too hard to pick up the beat after a few seconds of paying attention. The overall game world itself is very vibrant, with a lot of fun details that made it feel like we were actually inside the cyberspace fighting for our freedom rather than just watching someone do it.”
read full review ↗ - 60Crisol: Theater of IdolsMar 25, 2026
“If you’re looking for the next Bioshock, you’ll be looking in the right place, as long as you’re not expecting a super long adventure, or particularly engaging or satisfying gunplay. Atmosphere, art style, and a constant sense of dread over your own blood will keep you coming back for more, or at least, it has for me.”
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